looking for a mod, that can regenerate armor

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Gadavre
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looking for a mod, that can regenerate armor

Post by Gadavre » Mon Nov 07, 2016 10:07 am

Hallo
I m looking for a mod, that can regenerate armor

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Re: looking for a mod, that can regenerate armor

Post by Barbie » Mon Nov 07, 2016 3:13 pm

Maybe such a mod exists already, IDK.
If it has to be developed: No problem, but you have to give more details:
  1. Should it be a pickup spawned randomly?
  2. Should it affect only one player, more or all players?
  3. Should it regenerate constantly like Regen Health for example?
  4. Should it regenerate on events (time triggered for example)?
  5. Should it regenerate all Armor or only specific ones? (Each Armor can protect against up to two damage types.)
  6. What should be the regeneration rate? Full regeneration or 1/10 per second for example?
  7. ...
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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Gadavre
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Re: looking for a mod, that can regenerate armor

Post by Gadavre » Mon Nov 07, 2016 6:00 pm

I would like to understand the idea of ​​ armor regeneration . I would like that armor would increase to 150 units. There are Оn maps only ShieldBelts (Charge 150).
If a player takes damage from a shot or damage from the acid zone (class 'ZoneInfo'), from Falling on the earth his armor charge is reduced and than regenerate till 150 Charge Units In settings mutator would be nice to specify a value that will start the regeneration. For example, if you specify 120, the mutator will start regeneration with this value from 120 to 150

1.It would be great
2. it should affect on all players and Bots
3.He has to regenerate to a preset value
4.If a player takes damage from a shot or damage from the acid zone (class 'ZoneInfo'), from Falling on the earth his armor charge is reduced and than regenerate till 150 Charge Units
5. It should regenerate ShieldBelts Armor
6. Full Regeneration after 1, 2 or 3 seconds after Pawn stop receiving damage.
7.First, the armor takes damage. If no armor, then the player loses health from damage.
8.Player health regeneration occurs is surrounded by some beautiful shell.

There are many mods that can regenerate health, But I didn't see any simple modification which would regenerate armor.
Last edited by Gadavre on Tue Nov 08, 2016 12:27 pm, edited 4 times in total.

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Re: looking for a mod, that can regenerate armor

Post by papercoffee » Mon Nov 07, 2016 6:19 pm

How would you kill such a person if he has regenerating armour? Especially an instant regeneration to 150!!

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Gadavre
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Re: looking for a mod, that can regenerate armor

Post by Gadavre » Mon Nov 07, 2016 7:26 pm

papercoffee wrote:How would you kill such a person if he has regenerating armour? Especially an instant regeneration to 150!!
I think regeneration should begin after a 1, 2 оr 3 seconds (The player specifies in settings). You can kill any player if you continue to shoot at a time when regeneration has not started yet.
Regeneration should not start at the time when the Pawn gets damaged from Shot or Zone.
If the player wants to kill, he should shoot more often, more accurately and use powerful weapons.

Such mod, I am sure, to be pleasant to those players who love a hardcore play with players or bots.

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Re: looking for a mod, that can regenerate armor

Post by Dr.Flay » Mon Nov 07, 2016 9:41 pm

Shield regeneration is common in games where the shield is an energy of some sort.
UT2004 has a few mutators such as the Halo shields which will regenerate as long as you are not taking damage.

Try the "Mutator Toolbox"
Alternatively you can use ChaosUT or an alternative Relics mutator (Relic Classes), which include health relics.
With Relic Classes, you all start with all the relics, but you cycle between them to activate.
You can use the health relic all the time, or just when you most need it
Attachments
RelicClasses.rar
(6.35 KiB) Downloaded 89 times
MutatorToolbox20.zip
(86.94 KiB) Downloaded 87 times

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Gadavre
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Re: looking for a mod, that can regenerate armor

Post by Gadavre » Mon Nov 07, 2016 10:00 pm

Dr.Flay
I v tested your RelicClasses on DM-Fractal, but this Mutator has no ability to regenerate armor. The player can't take a ShieldBelt! And Bot take it!
Mutator Toolbox can regenerate only health and Ammo...
Last edited by Gadavre on Tue Nov 08, 2016 5:07 am, edited 1 time in total.

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Re: looking for a mod, that can regenerate armor

Post by EvilGrins » Tue Nov 08, 2016 1:04 am

When playing MonsterHunt I use a mutator called Excessive which constantly regenerates health up to 300, though not instantaneously. It doesn't effect the armor in any way, but I don't get the need for increasing armor myself. It's your health you gotta worry about.
papercoffee wrote:How would you kill such a person if he has regenerating armour? Especially an instant regeneration to 150!!
NUKE HIM!
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: looking for a mod, that can regenerate armor

Post by papercoffee » Tue Nov 08, 2016 1:31 am

EvilGrins wrote:
papercoffee wrote:How would you kill such a person if he has regenerating armour? Especially an instant regeneration to 150!!
NUKE HIM!
Ok ...this could work.

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Re: looking for a mod, that can regenerate armor

Post by PrinceOfFunky » Tue Nov 08, 2016 2:19 am

Gadavre wrote:3.He has to regenerate to a preset value
Gadavre wrote:4. [...] and than regenerate till 150 Charge Units
Should it regenerate to 150 or to a preset value?
Gadavre wrote:4.If a player takes damage from a shot or damage from the acid zone (class 'ZoneInfo'), from Falling on the earth his armor charge is reduced
This happens already.
Gadavre wrote:5. It should regenerate ShieldBelts Armor
So, all these rules should apply to shieldbelts too?
Gadavre wrote:6. Full Regeneration after 1, 2 or 3 seconds after Pawn stop receiving damage.
"1, 2 or 3 seconds", is it a range on which the mutator should randomly pick one of those numbers or is it a preset value?
"Your stuff is known to be buggy and unfinished/not properly tested"

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Re: looking for a mod, that can regenerate armor

Post by Dr.Flay » Tue Nov 08, 2016 4:56 am

1 point of health = 1 point of armour, so what difference does it make ?

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Re: looking for a mod, that can regenerate armor

Post by Barbie » Tue Nov 08, 2016 11:11 am

Dr.Flay wrote:1 point of health = 1 point of armour, so what difference does it make ?
This is true, if Armor's protection types does not cover the damage type. But if the damage type is equal to one of the Armor's ProtectionTypes, the Armor takes away all damage and does not get damaged itself ('ToxinSuit' and DamageType 'Corroded' for example).
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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Re: looking for a mod, that can regenerate armor

Post by Gadavre » Tue Nov 08, 2016 11:26 am

PrinceOfFunky wrote:Should it regenerate to 150 or to a preset value?
to 150
PrinceOfFunky wrote:This happens already.
armor and health of the player get damage at once in the original play. I suggest that first armor player would receive damage, and then his health would decrease. It corresponds more real life.
PrinceOfFunky wrote:1, 2 or 3 seconds", is it a range on which the mutator should randomly pick one of those numbers or is it a preset value?
it is a preset value
Last edited by Gadavre on Tue Nov 08, 2016 11:55 am, edited 4 times in total.

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Re: looking for a mod, that can regenerate armor

Post by Dr.Flay » Tue Nov 08, 2016 11:46 am

Ah yes, very good point.
Not all armour is equal !

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Re: looking for a mod, that can regenerate armor

Post by Barbie » Wed Nov 09, 2016 11:32 am

Is already anyone working on this? If not, I could create a Pickup "ArmorRepair" that does the following in its timer (1s) routine, if a PlayerPawn has picked it up:
  1. look for PlayerPawn's armor inventory items whose charge is lower than its default value
  2. among these select the armor inventory item whose charge is lowest
  3. add a certain (configurable) amount to that inventory item's charge
  4. subtract that amount from own (configurable) charge; destroy myself if my charge is exhausted
What I still need then is a nice icon (a tool?) and sound while active. Any suggestions?


Putting this Pickup into game can then be done by mapper or a spawn mutator like SwarmSpawn.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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