CREATING A MAP!

Tutorials and discussions about Mapping - Introduce your own ones!
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RuNNeR
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CREATING A MAP!

Post by RuNNeR »

Hi guys I am back!
I hadn't entered forum for a while!

I want to create a map and I have UnrealED but I am not used to it. ;(
Can anyone send me a tutorial link?

P.S: I CAN USE HAMMER EDITOR (HL MAP EDITOR)! DONT JUDGE ME PLS!

THANK YOU! :D

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Swanky
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Re: CREATING A MAP!

Post by Swanky »

That is to assume you are using the standard UnrealEd 2.0 that comes with UT.

There's still a few tutorials on google, depending on your language you can use Wolf's tutorials (english), Hellkeeper's (french) or Unrealded.info (german) for sources.

Hourences' Misc/Technical has some good stuff on Ued2.0 as well.
Also note that most UEd3.0 tutorials will work to a point because it has mostly meshes and shaders added in while the basic editor structure will stay the same for U-Engine 1 - 2.5.
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RuNNeR
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Re: CREATING A MAP!

Post by RuNNeR »

Do I need to update UnrealED or not? :?:

From your point of view.
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Re: CREATING A MAP!

Post by Swanky »

Using 2.0 is fine. The community created 2.1 has a few extra bits and pieces but isn't necessarily necessary. Just make sure you're not using Ued 1.0 which has a fundamentally different setup. Unrealed 3.0 is only when you want to create maps for UT 2k4 or similar games (Killing Floor, for example).
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Re: CREATING A MAP!

Post by Red_Fist »

search for ,,,unreal wiki,
Binary Space Partitioning
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Re: CREATING A MAP!

Post by EvilGrins »

RuNNeR wrote:DONT JUDGE ME PLS!
See, now I have to judge you.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
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Re: CREATING A MAP!

Post by papercoffee »

RuNNeR wrote: P.S: I CAN USE HAMMER EDITOR (HL MAP EDITOR)! DONT JUDGE ME PLS!
Hammer is great but it's totally vice versa regarding mapping. In Hammer you have an empty space and build the map wall for wall ... in UEd you subtract a room out of a space of mass... that's much faster.

I loved the skybox entity and sky texture thing. :tu: easier to create outdoor areas.
Or the breakable brushes. You simply define if the brush was glass, wood, iron or concrete and how breakable it is. Ha some features are just too good in Hammer.
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RuNNeR
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Re: CREATING A MAP!

Post by RuNNeR »

Is UnrealED more complicated THAN Hammer Editor?
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SC]-[WARTZ_{HoF}
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Re: CREATING A MAP!

Post by SC]-[WARTZ_{HoF} »

RuNNeR wrote:Is UnrealED more complicated THAN Hammer Editor?
I would have to say yes to that question.
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Re: CREATING A MAP!

Post by sektor2111 »

papercoffee wrote: You simply define if the brush was glass, wood, iron or concrete and how breakable it is. Ha some features are just too good in Hammer.
Are these some of those sorta nice features crashing client because UT doesn't have any material byte ? Yes ? Oke, crash client with them when a dynamic light encounter such a nice "material" unexistent in UT.
Meh, over 200+ and even more people used UED for making maps, why suddenly do we need "tools" other than those coming with UT ? I used UED with no years of experience using only my logic and... I made operational maps.
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Re: CREATING A MAP!

Post by papercoffee »

RuNNeR wrote:Is UnrealED more complicated THAN Hammer Editor?
Depends on what you want to achieve.
Mapping and bot pathing: UEd is faster and simpler.
Effects and outdoor: Hammer is superior.

Hammer has even a detection method to find leaks into the void.
sektor2111 wrote:
papercoffee wrote: You simply define if the brush was glass, wood, iron or concrete and how breakable it is. Ha some features are just too good in Hammer.
Are these some of those sorta nice features crashing client because UT doesn't have any material byte ? Yes ? Oke, crash client with them when a dynamic light encounter such a nice "material" unexistent in UT.
No ...those nice features are HalfLife Engine not UT.
sektor2111 wrote:Meh, over 200+ and even more people used UED for making maps, why suddenly do we need "tools" other than those coming with UT ? I used UED with no years of experience using only my logic and... I made operational maps.
Read about the sky-texture in Hammer-Editor then you'll understand what's good about it. The reactive brushes (glass, wood etc.) causing no problems compared to mover.
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RuNNeR
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Re: CREATING A MAP!

Post by RuNNeR »

THANKS GUYS FOR THE SUPPORT!

I AM ON MY WAY CREATING A MAP!
I WILL SEND YOU PICS DURING THE PROGRESS.

P.S: IS IT OK IF I NAME MY MAP "CTF-OSIRIS"?
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Re: CREATING A MAP!

Post by Barbie »

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SCNR
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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Re: CREATING A MAP!

Post by papercoffee »

RuNNeR wrote:IS IT OK IF I NAME MY MAP "CTF-OSIRIS"?
Stop shouting ...and I would get a more unique name for your map. Osiris is very common and I think there are a bazillion maps having this name.
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RuNNeR
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Re: CREATING A MAP!

Post by RuNNeR »

Can you give me any name of the map?

P.S: Is it ok if I add my Half-Life server banner? :what:
Last edited by RuNNeR on Fri Nov 11, 2016 5:18 pm, edited 1 time in total.
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