CREATING A MAP!
- RuNNeR
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CREATING A MAP!
Hi guys I am back!
I hadn't entered forum for a while!
I want to create a map and I have UnrealED but I am not used to it. ;(
Can anyone send me a tutorial link?
P.S: I CAN USE HAMMER EDITOR (HL MAP EDITOR)! DONT JUDGE ME PLS!
THANK YOU!
I hadn't entered forum for a while!
I want to create a map and I have UnrealED but I am not used to it. ;(
Can anyone send me a tutorial link?
P.S: I CAN USE HAMMER EDITOR (HL MAP EDITOR)! DONT JUDGE ME PLS!
THANK YOU!
- Swanky
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Re: CREATING A MAP!
That is to assume you are using the standard UnrealEd 2.0 that comes with UT.
There's still a few tutorials on google, depending on your language you can use Wolf's tutorials (english), Hellkeeper's (french) or Unrealded.info (german) for sources.
Hourences' Misc/Technical has some good stuff on Ued2.0 as well.
Also note that most UEd3.0 tutorials will work to a point because it has mostly meshes and shaders added in while the basic editor structure will stay the same for U-Engine 1 - 2.5.
There's still a few tutorials on google, depending on your language you can use Wolf's tutorials (english), Hellkeeper's (french) or Unrealded.info (german) for sources.
Hourences' Misc/Technical has some good stuff on Ued2.0 as well.
Also note that most UEd3.0 tutorials will work to a point because it has mostly meshes and shaders added in while the basic editor structure will stay the same for U-Engine 1 - 2.5.
- Swanky
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Re: CREATING A MAP!
Using 2.0 is fine. The community created 2.1 has a few extra bits and pieces but isn't necessarily necessary. Just make sure you're not using Ued 1.0 which has a fundamentally different setup. Unrealed 3.0 is only when you want to create maps for UT 2k4 or similar games (Killing Floor, for example).
- EvilGrins
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Re: CREATING A MAP!
See, now I have to judge you.RuNNeR wrote:DONT JUDGE ME PLS!
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- papercoffee
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Re: CREATING A MAP!
Hammer is great but it's totally vice versa regarding mapping. In Hammer you have an empty space and build the map wall for wall ... in UEd you subtract a room out of a space of mass... that's much faster.RuNNeR wrote: P.S: I CAN USE HAMMER EDITOR (HL MAP EDITOR)! DONT JUDGE ME PLS!
I loved the skybox entity and sky texture thing. easier to create outdoor areas.
Or the breakable brushes. You simply define if the brush was glass, wood, iron or concrete and how breakable it is. Ha some features are just too good in Hammer.
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Re: CREATING A MAP!
I would have to say yes to that question.RuNNeR wrote:Is UnrealED more complicated THAN Hammer Editor?
- sektor2111
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Re: CREATING A MAP!
Are these some of those sorta nice features crashing client because UT doesn't have any material byte ? Yes ? Oke, crash client with them when a dynamic light encounter such a nice "material" unexistent in UT.papercoffee wrote: You simply define if the brush was glass, wood, iron or concrete and how breakable it is. Ha some features are just too good in Hammer.
Meh, over 200+ and even more people used UED for making maps, why suddenly do we need "tools" other than those coming with UT ? I used UED with no years of experience using only my logic and... I made operational maps.
- papercoffee
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Re: CREATING A MAP!
Depends on what you want to achieve.RuNNeR wrote:Is UnrealED more complicated THAN Hammer Editor?
Mapping and bot pathing: UEd is faster and simpler.
Effects and outdoor: Hammer is superior.
Hammer has even a detection method to find leaks into the void.
No ...those nice features are HalfLife Engine not UT.sektor2111 wrote:Are these some of those sorta nice features crashing client because UT doesn't have any material byte ? Yes ? Oke, crash client with them when a dynamic light encounter such a nice "material" unexistent in UT.papercoffee wrote: You simply define if the brush was glass, wood, iron or concrete and how breakable it is. Ha some features are just too good in Hammer.
Read about the sky-texture in Hammer-Editor then you'll understand what's good about it. The reactive brushes (glass, wood etc.) causing no problems compared to mover.sektor2111 wrote:Meh, over 200+ and even more people used UED for making maps, why suddenly do we need "tools" other than those coming with UT ? I used UED with no years of experience using only my logic and... I made operational maps.
- RuNNeR
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Re: CREATING A MAP!
THANKS GUYS FOR THE SUPPORT!
I AM ON MY WAY CREATING A MAP!
I WILL SEND YOU PICS DURING THE PROGRESS.
P.S: IS IT OK IF I NAME MY MAP "CTF-OSIRIS"?
I AM ON MY WAY CREATING A MAP!
I WILL SEND YOU PICS DURING THE PROGRESS.
P.S: IS IT OK IF I NAME MY MAP "CTF-OSIRIS"?
Re: CREATING A MAP!
SCNR
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
- papercoffee
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Re: CREATING A MAP!
Stop shouting ...and I would get a more unique name for your map. Osiris is very common and I think there are a bazillion maps having this name.RuNNeR wrote:IS IT OK IF I NAME MY MAP "CTF-OSIRIS"?
- RuNNeR
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Re: CREATING A MAP!
Can you give me any name of the map?
P.S: Is it ok if I add my Half-Life server banner?
P.S: Is it ok if I add my Half-Life server banner?
Last edited by RuNNeR on Fri Nov 11, 2016 5:18 pm, edited 1 time in total.