New MH map from THUNDERBOLT
- EvilGrins
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New MH map from THUNDERBOLT
I follow him on facebook · http://www.mediafire.com/file/btuktpx30 ... re2016.rar
· As usual with him, no bot pathing.
· Initial monsters are too powerful for easy play.
· Tentacles have the most beautiful attack I've ever seen.
· As usual with him, no bot pathing.
· Initial monsters are too powerful for easy play.
· Tentacles have the most beautiful attack I've ever seen.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: New MH map from THUNDERBOLT
Might be a bit... I'm working on primarily 3072 screenshots at the moment, and I can't get very far on THUNDERBOLTS map because's it's not really designed for SP but with no bot pathing, that's what I'm stuck with.papercoffee wrote:SCREENSHOTS!!!
please.
Kinda made a weird birthday request cuz of this map · http://www.unrealfuzz.com/forums/viewto ... f=18&t=757
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: New MH map from THUNDERBOLT
These are contained in the package:papercoffee wrote:SCREENSHOTS!!!
please.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Re: New MH map from THUNDERBOLT
I have a version mismatch with file dpak.u.
Can I replace it without issues to the other maps?
Can I replace it without issues to the other maps?
Last edited by Aldebaran on Wed Dec 07, 2016 7:42 pm, edited 1 time in total.
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Re: New MH map from THUNDERBOLT
I typically go with the one I've already got, anytime I get a new map and its got a file I already have.Aldebaran wrote:I have a version mismatch with file dpak.u.
Some mappers still mess with existing files without renaming them to avoid that issue.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: New MH map from THUNDERBOLT
All mismatches is a mess for us Admins to deal with all for all who makes these files on purpose i wish them a slow and painful death I have put the map on all 4 MH-servers I run and my wage solution is to always compress the largest file, and I hope all Admins do the same (can be 4 of them sometimes)
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Re: New MH map from THUNDERBOLT
This problem happens when smart ass types are un-caching stuff. As long as files are not stock I don't see reasons for running messed up things like AMW_beta1 or such utter garbage files by sick modders and MHMonsters aka UTMHPack and the rest of lousy things, yeah those ones need a slow and a painful death not coders which are trying to fix them. And a kick in balls for un-cachers who don't know How To keep stuff without messing entire client install. Those uncache apps are not part of UT are tools for modders/admins/maintainers etc. NOT FOR PLAYERS.
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Re: New MH map from THUNDERBOLT
Say sektor111... could you path this map?
Pwease!
Pwease!
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: New MH map from THUNDERBOLT
I could do it, if he let me, but when we came to the part with the valley with titans we all crash, so its something wrong with the map tho..
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Re: New MH map from THUNDERBOLT
Yeah, I finally gave up on fair and played it in God Mode... and it crashed for me where it crashed for you.Hitman wrote:when we came to the part with the valley with titans we all crash, so its something wrong with the map tho..
Grrr.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: New MH map from THUNDERBOLT
EG, I know that you want full stuff (Bot included) but... I might triggers storms by only telling true things as examples:
- TB has an extremely skill at design ideas - so to speak he has tastes which less mappers are thinking about - 10/10 at design goes here.
Troubles comes at TECH which is sadly a bad thing:
- he lacks in understanding or doing geometry;
- I figured a package screwed compiled and left in that stage - that's not for my yard;
- Bot Pathing in MH is a secret as understanding what was Shrimp saying in original doc - piece of cake which no one cares;
- insanity for polygons = No Go by default.
As you can see I have more Cons than Pros to not bother with a 40MB download (looks trendy this 40 MB thing) 10 maps = 400 MB. I have opened such things in Editor and I was not that amazed - I'm not gonna do such things... no offense for nobody just my opinion - ignore me if I'm disturbing. But if you want something MH related with Bot play and doing checks at some stuff I'll send you a PM with something which I did lasts days... or I'll upload it in a proper MH location.
- TB has an extremely skill at design ideas - so to speak he has tastes which less mappers are thinking about - 10/10 at design goes here.
Troubles comes at TECH which is sadly a bad thing:
- he lacks in understanding or doing geometry;
- I figured a package screwed compiled and left in that stage - that's not for my yard;
- Bot Pathing in MH is a secret as understanding what was Shrimp saying in original doc - piece of cake which no one cares;
- insanity for polygons = No Go by default.
As you can see I have more Cons than Pros to not bother with a 40MB download (looks trendy this 40 MB thing) 10 maps = 400 MB. I have opened such things in Editor and I was not that amazed - I'm not gonna do such things... no offense for nobody just my opinion - ignore me if I'm disturbing. But if you want something MH related with Bot play and doing checks at some stuff I'll send you a PM with something which I did lasts days... or I'll upload it in a proper MH location.
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Re: New MH map from THUNDERBOLT
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: New MH map from THUNDERBOLT
I also noticed music handling Actors (SongSectionChanger/MusicManager) - from what I've seen in the code it is intended to synchronize the current played music with multiple players joined at different time. Dear mappers, don't get me wrong, but this is a task for the server but not of a map!sektor2111 wrote:Troubles comes at TECH which is sadly a bad thing
And has anybody had a look into $UT/System/UnrealTournament.log? Beside tons of ScriptWarnings some funny numbers are stored there...
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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Re: New MH map from THUNDERBOLT
Been more than tempted to screenshot (or at least link to) THUNDERBOLT's ongoing chat with people on his Facebook page about this map.Barbie wrote:I also noticed music handling Actors (SongSectionChanger/MusicManager) - from what I've seen in the code it is intended to synchronize the current played music with multiple players joined at different time
This thing Barbie just mentioned? Apparently there's an issue with the version of Dusk.umx; it comes into play where the map most often crashes. TB used a version from Unreal1, not the one that came with ut99.
medor suggested playing the map under MonsterHunt v504 (I don't have that version) might alleviate some problems.
Tried a different stance on the map last night. Got to the final valley and killed everything down there from above with one of the CounterStrike sniper rifles. When I got to the titans, I wasn't expecting it to explode and break apart into a bunch of tiny titans, which I had to get closer (they're REALLY tiny) to kill... which is when the map crashed again.
I'm toying with going into the map and removing Dusk.umx to see if that changes anything.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins