Something that has always made me laugh in Team games is when an enemy approaches and they start doing these weird twitching movements.
You've probably all seen this at least once: aGb-xcWboMg
So to anyone who has extensive knowledge of UT's AI behavior, What exactly are they doing in this state?
Twitchy Bots
- sektor2111
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Re: Twitchy Bots
In case of details use command <verbose> (if you know what is that). Else this is StakeOut state when enemy is around and not seen, Bot is trying to get ready for facing enemy, else here might be chickening out if enemy might be rated stronger.
- papercoffee
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Re: Twitchy Bots
That might happen on bots which are set with high alertness, accuracy and play-style cautious.
- sektor2111
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Re: Twitchy Bots
Even if are "lazy" configured they might respond at "CallForHelp" ignited by other Bot. When these are happening too fast you cannot even see if do happens or not. SetEnemy is another factor - Bot seeing a friend which has a common enemy, will expect to see that enemy if is not visible in first moment.