Code: Select all
consolecommand("SET UnrealI.GESBioRifle bStatic false")
Code: Select all
consolecommand("SET UnrealI.GESBioRifle bStatic false")
Not true..., probably you wanna look at DynAI mutator - it screws bStatic NavPoints making them movable and IT WORKS. If you speak about client, that's a different story, but server is the authority anyway... else I have operated a few tweaks for that trash map called MonsterOfSpam whatever version.Barbie wrote:it works for the spawned copies but not for GESBioRifle0 that exist before the consolecommand is executed.
Yes, I thought that because I joined the server with a client installation and saw two Weapons there: one not rotating (probably the one with bStatic==True) and one rotating at the same place.sektor2111 wrote:Not true...Barbie wrote:it works for the spawned copies but not for GESBioRifle0 that exist before the consolecommand is executed.