Around chapter: For a Bot check where might go or not BotyMan3 does a job - by using XCGE this one suddenly has a few new features (example: JumpSpot in account) In Deck16][ you will be driven to UDamage as well... I'll bet on 100$ that nobody at 3072 or other contest did not tested maps, driving me to NOT say much greetings at this point, because I see spots where Bot boosted was doing nothing + spots missing in paths - no other comments there.
Then, given lacks of pathing in a map like DM-Violator2006 having barriers not only for Head but even Legs, and spots allowing human UNREACHABLE, Bot might be easy to kill and hunter features are not that strong as expected, however such maps being designed pretty well (respect for artistic style) make me to fix them without much posting and speaking about them - random example. So we have such "Bot Bug in firing" if Bot cannot find you, not only in stock maps. I'm not complaining, I'm fixing maps, that's the point: LET A.I. to get ALL Items which player might get else for me = CHEATER map - creating an advantage for human toward Bot or other pawn = CHEATING, unfair combat, 0 skill, trash behavior, MANNER PROBLEMS - it's all I have to say. And This is WHAT Deck16][ has: Advantage human in using Redeemer because Bot never uses it (no default path) and is not that much interested to get PulseGun, Armor, in default roaming. So what we have ? An example of cheating coming right from Factory - that's why Deck16][ no longer exist in my gaming repositories, just in test-storage where I'm not playing it.