As most of you probably know, the folks that originally made MonsterHunt disabled "transloc enabled" and the InstaGib mutator as they viewed those 2 things as making it far too easy to kill monsters. Unless a transloc or an instagib were placed directly onto a map it was impossible to use either one.
There's a lots of versions of the ut99 Instagib these days. There's the Insta-Sniper, InstaDead, and one I can't remember the name of that fired black energy and caused explosions that didn't hurt players but flung them far away so fast whatever they crashed into probably would kill them.
Then there's my personal fave: InstaComboGib.
Not only does the mutator for InstaCombo work in MH, it also does this REALLY weird thing:
Even when you've got FriendlyFire on (set to not kill other players) it can kill the other people on your team.
How can it do that? How does it override FF??
InstaWTF?!?
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InstaWTF?!?
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: InstaWTF?!?
Maybe the combination of this insta mutator and NW3-ultragore.
I prefer the insts-combo light.
I prefer the insts-combo light.
Re: InstaWTF?!?
I bet this mutator is not using function TakeDamage() where FriendlyFire rate is respected but something like "If WeaponHasHit(Pawn) then Pawn.Die()".EvilGrins wrote:Then there's my personal fave: InstaComboGib.
Have you got a download link to that mutator?
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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Re: InstaWTF?!?
Nah, it works without UltraGore too.papercoffee wrote:Maybe the combination of this insta mutator and NW3-ultragore.
There's probably one (looks like more than a couple) here · http://ut.noccer.de/Weapons/Shock%20Riffle/Barbie wrote:Have you got a download link to that mutator?
Otherwise, I'll upload the one I've got when I get home tonight.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: InstaWTF?!?
I need exact that version you are using; looking at the code in another mutator is useless.EvilGrins wrote:There's probably one (looks like more than a couple) here · http://ut.noccer.de/Weapons/Shock%20Riffle/
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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Re: InstaWTF?!?
Here ya go Barb... analyze it!
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: InstaWTF?!?
I could not verify my first thought that this mutator uses an alternative damage method. But for now I have found out the following:EvilGrins wrote:Here ya go Barb... analyze it!
- If you don't install it as mutator but summon "InstaCombo.DualShockRifle" the weapon is NOT deadly to team members.
- If you install it as mutator then in all TeamGamePlus childs (CTFGame (tested), Domination (untested), Assault (untested), Monsterhunt (tested)) that weapon IS deadly to team members.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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Re: InstaWTF?!?
You sure about that?Barbie wrote:If you don't install it as mutator but summon "InstaCombo.DualShockRifle" the weapon is NOT deadly to team members.
I've got it on this map → http://unreal-games.livejournal.com/71247.html ← and it still kills other players on my team.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: InstaWTF?!?
I wasn't able to track down why the InstaCombo.DualShockRifle makes damage to team members when running the Arena Mutator InstaCombo.InstaComboGibDM but I noticed that a lot of Access None occurred because of missing Ammo definition in the original Arena Mutator. So I created an additional Arena Mutator plus an INT file and with that it works as expected - no team damage any more.EvilGrins wrote:Here ya go Barb... analyze it!
Download "Fix for Mutator InstaCombo"
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett