I bet this mutator is not using function TakeDamage() where FriendlyFire rate is respected but something like "If WeaponHasHit(Pawn) then Pawn.Die()".EvilGrins wrote:Then there's my personal fave: InstaComboGib.
papercoffee wrote:Maybe the combination of this insta mutator and NW3-ultragore.
Barbie wrote:Have you got a download link to that mutator?
I need exact that version you are using; looking at the code in another mutator is useless.EvilGrins wrote:There's probably one (looks like more than a couple) here · http://ut.noccer.de/Weapons/Shock%20Riffle/
I could not verify my first thought that this mutator uses an alternative damage method. But for now I have found out the following:EvilGrins wrote:Here ya go Barb... analyze it!
Barbie wrote:If you don't install it as mutator but summon "InstaCombo.DualShockRifle" the weapon is NOT deadly to team members.
I wasn't able to track down why the InstaCombo.DualShockRifle makes damage to team members when running the Arena Mutator InstaCombo.InstaComboGibDM but I noticed that a lot of Access None occurred because of missing Ammo definition in the original Arena Mutator. So I created an additional Arena Mutator plus an INT file and with that it works as expected - no team damage any more.EvilGrins wrote:Here ya go Barb... analyze it!
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