Dynamic Water

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Dynamic Water

Postby UTPe » Fri May 24, 2013 1:53 pm

Hi,
I was cleaning my pc folders and I found this component buried in a bunch of ut99 files (as always happens :lol2:), Dynamic Water for Unreal and UT
maybe someone can use it for his mapping works...

link: http://daewon.ic.cz/DynamicWater_v1.0b_FREE.zip



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Last edited by UTPe on Sat Jan 23, 2016 8:43 am, edited 2 times in total.
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Re: Dynamic Water

Postby -pnp- » Fri May 24, 2013 4:13 pm

WOW looks amazing... Real waves animation and still feels like old good ut water ) ut2k3 water is similar animated but looks terrible :twisted:
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Re: Dynamic Water

Postby UnrealGGecko » Fri May 24, 2013 6:11 pm

Awesome find! Thanks dude! :tu:
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Re: Dynamic Water

Postby Dr.Flay » Fri May 24, 2013 7:11 pm

Holy-crapola !
How did I not spot that ?

His UEd brush-builders are posted on my resource page.
I must have been suffering tunnel-vision, as I was only hunting Brush-builders.

*EDIT*
Oh yeah that's why.
His site does not show many of the files stored there. Just a few (nice) maps.
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Re: Dynamic Water

Postby papercoffee » Fri May 24, 2013 8:28 pm

From somewhere do I know this video ...we have had this discussion very long ago.
Something was not right with this animated water sheets.
But I can't find the thread nor do I remember what again it was.

Damn.
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Re: Dynamic Water

Postby Nephew9999 » Thu Feb 02, 2017 11:44 pm

sorry for zombie post (u know what i mean 2013-17) but this could replace all liquids from any maps? i mean someone could create a mutator that replace all water zones with this dynamic one? ..............or its only for mappers?
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Re: Dynamic Water

Postby UTPe » Fri Feb 03, 2017 12:19 am

Nephew9999 wrote:this could replace all liquids from any maps? i mean someone could create a mutator that replace all water zones with this dynamic one? ..............or its only for mappers?

I don't remember now but I think this could replace all liquids in maps, it's better you try with editor (the .zip package contains also a test map)
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Re: Dynamic Water

Postby EvilGrins » Fri Feb 03, 2017 12:57 am

Dr.Flay wrote:How did I not spot that?

Were you drunk?
UTPe wrote:I don't remember now but I think this could replace all liquids in maps

Do these much better quality animated waves in anyway bog down the memory?
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Re: Dynamic Water

Postby papercoffee » Fri Feb 03, 2017 2:18 am

This animated water is a mesh and therefore do you have to put it into your map as a ...well, mapper. As far as I remember.
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Re: Dynamic Water

Postby Nephew9999 » Fri Feb 03, 2017 4:58 pm

papercoffee wrote:This animated water is a mesh and therefore do you have to put it into your map as a ...well, mapper. As far as I remember.

uhh :cry: would be nice a mod or mut that can replace all water zones with this one.. its pretty nice.. :shock:
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Re: Dynamic Water

Postby Barbie » Fri Feb 03, 2017 6:02 pm

Nephew9999 wrote:would be nice a mod or mut that can replace all water zones with this one..
From what I've seen not the water zone itself is changed - the portal sheet building the water surface is invisible, and some up and down bobbing meshes are added at the surface location. Because there are a hand full of different Actors (BigWaves, BMedium, BRapid, SmallWaves, ...) that differs in magnitude and animation speed of waves, it would be impossible for an automated process to decide what kind of wave would fit into that environment.
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Re: Dynamic Water

Postby sektor2111 » Fri Feb 03, 2017 6:08 pm

Cough at "some problems"...
For preventing other external file, I have imported this cute toy in MyLevel and I was using it over some Lava, I did not see any issue... neither in Editor and neither in game, perhaps "problems" are coming from jealousy about such design. This is probably a sort of must have in small maps with a few liquid spots :|. Also it looks like another good thing which community was doing for UT...
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Re: Dynamic Water

Postby Dr.Flay » Sat Feb 04, 2017 9:10 pm

"Daewon" is a member here, but has not logged in since 2011
https://ut99.org/memberlist.php?mode=viewprofile&u=2592
He also made a dynamic shadows mod

He can be found at http://www.unrealeditor.cz (UEd 1/2/3 tutorials)
And he has an Epic account https://forums.unrealengine.com/member.php?11203-Daewon
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Re: Dynamic Water

Postby Nephew9999 » Sun Feb 05, 2017 4:38 am

Dr.Flay wrote:"Daewon" is a member here, but has not logged in since 2011
memberlist.php?mode=viewprofile&u=2592
He also made a dynamic shadows mod

He can be found at http://www.unrealeditor.cz (UEd 1/2/3 tutorials)
And he has an Epic account https://forums.unrealengine.com/member.php?11203-Daewon

really ...? dynamic shadows mod? umm is there a media file? (img. vid..) :shock:
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Re: Dynamic Water

Postby UnrealGGecko » Sun Feb 05, 2017 7:05 am

Video was removed but here's the thread about it:
viewtopic.php?t=2456
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

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