![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
![Arrow :arrow:](./images/smilies/icon_arrow.gif)
https://web.archive.org/web/20010111115 ... wnload.asp
Crash is a female model imported in to UT from Quake3 - in common with many other imports she is somewhat buggy - her movements are awkward and she doesn't fall over when killed, dying standing up. This doesn't worry me so I use her but I can see that it could be annoying. There is, seemingly, a fix for the model but I haven't seen it.papercoffee wrote:What?
papercoffee wrote:What?
yeah thats the bug ....... i guess the fix file is offlineUnrealGecko wrote:Basically, the Crash custom model has an occasional bug that once it's dead its carcass remains standing, rather than doing it's dying animation. Been a while since I last used the model so I could be wrong about that.
EDIT: OjitroC you friggin' ninja
OjitroC wrote:Crash is a female model imported in to UT from Quake3 - in common with many other imports she is somewhat buggy - her movements are awkward and she doesn't fall over when killed, dying standing up. This doesn't worry me so I use her but I can see that it could be annoying. There is, seemingly, a fix for the model but I haven't seen it.papercoffee wrote:What?
UnrealGecko wrote:Basically, the Crash custom model has an occasional bug that once it's dead its carcass remains standing, rather than doing it's dying animation. Been a while since I last used the model so I could be wrong about that.![]()
sektor2111 wrote:1) Without a log we have only spam;
2) Some animation getting called doesn't exist;
3) Some code who needs a "super" call doesn't have it;
4) Whatever function has been rewritten with something null - so it won't have physics or adjusting cylinder, etc.
5) Whoever ported/remade it doesn't care to finish his/her work.
So... do you want to have it fixed ? Show the bad file. Speaking and doing nothing is not helpful.
Sure...readme wrote: Know bug : no have notice.......
Code: Select all
ScriptWarning: CrashBot CTF-Our_Neighbors_TL.CrashBot0 (Function
Botpack.FemaleBotPlus.PlayDying:0280) PlayAnim: Sequence 'Dead4' not found in Mesh 'Crash'
ScriptWarning: CrashBot CTF-Our_Neighbors_TL.CrashBot0 (Function
Botpack.HumanBotPlus.PlayHeadHit:0059) TweenAnim: Sequence 'Dead4' not found in Mesh 'Crash'
ScriptWarning: CrashBot CTF-Our_Neighbors_TL.CrashBot0 (Function
Botpack.FemaleBotPlus.PlayDying:0280) PlayAnim: Sequence 'Dead4' not found in Mesh 'Crash'
You have to mention @Nephew9999 so he* can reactsektor2111 wrote:So... first we ask if exist a fix for a broken model. When some fix is coming out no one is bother to check it. Good... for future I won't do any such fix.
Many thanks for doing this fix - will try it out later.sektor2111 wrote:So... first we ask if exist a fix for a broken model. When some fix is coming out no one is bother to check it. Good... for future I won't do any such fix.