TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Guide

Get some cool tips about how to tweak your UT graphic, gameplay, and much more!
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papercoffee
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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Post by papercoffee » Sat Mar 18, 2017 6:25 pm

@AndryxaXP
Which map is this and are you looking always up in the sky?

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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Post by sektor2111 » Sun Mar 19, 2017 8:53 am

I'm not sure if a bad map is part of a visual tweaking guide. If map was a guess work, good luck with tweaking...

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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Post by AndryxaXP » Sun Mar 19, 2017 9:07 am

papercoffee wrote:@AndryxaXP
Which map is this and are you looking always up in the sky?
AS-WhatAreYouDoingHere][

-- edit by DoublepostFixerGecko --
sektor2111 wrote:I'm not sure if a bad map is part of a visual tweaking guide. If map was a guess work, good luck with tweaking...
I have it on several maps, it seems the matter is not in the map itself, but the graphics settings :noidea

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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Post by UnrealGGecko » Sun Mar 19, 2017 10:28 am

I had the same problem in DM-Phobos, and yes it was one of the graphic settings...
I just can't remember which one. :noidea

also @AndryxaXP please avoid using double posting... use @ or quote in the same post if you want to reply to multiple people.

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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Post by papercoffee » Sun Mar 19, 2017 5:56 pm

UnrealGecko wrote:I had the same problem in DM-Phobos, and yes it was one of the graphic settings...
I just can't remember which one. :noidea
A graphic setting which screw up the skybox that bad? :wtf:
Never heard of it. That's interesting.

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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Post by AndryxaXP » Wed Apr 05, 2017 8:17 am

Here are some more screenshots of this skybox, only on another map (DOM-GOREJungleSE). With each rotation of the camera, the moon and the planet changes it's location.
Attachments
UnrealTournament 2017-04-05 10-04-08-82.jpg
UnrealTournament 2017-04-05 10-04-33-64.jpg
UnrealTournament 2017-04-05 10-03-58-74.jpg
UnrealTournament 2017-04-05 10-03-58-74.jpg
UnrealTournament 2017-04-05 10-03-46-32.jpg

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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Post by papercoffee » Wed Apr 05, 2017 12:19 pm

Wow ...this problem deserves an own thread.
As I said before, I've never seen something like this. :shock:

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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Post by Carbon » Sun May 27, 2018 2:57 am

Well, a bump it seems.

I thought I would post about running UT (and all games) using Nvidia's DSR, or Dynamic Super Resolution. This enables one to run the game at a very high resolution, which is then scaled down to fit the native resolution of your monitor. I run at 2560x1440 native with a GTX1070 and am able to run UT at 5120x2880 with DSR maintaining 60+ FPS, even with many newer games. So, if you have an Nvidia card (Maxwell or newer) and want to give this a try, it is seriously worth it. The Unreal series all look incredible at this resolution.

Image

Nvidia control panel settings:

Enable DSR resolutions, starting with "Manage 3D Settings". I set mine from 2.0 to 4.0, meaning that 2x, 3x and 4x can be used. Some games might not run well at 4x, so 3 or 2 is a good compromise. It can also do 1.25, 1.5 and 1.75 for even more fine tuning.

Image

Then, under "Adjust Desktop Size and Resolution" set the scaling setting to "No Scaling". This is very important to avoid the new resolution being 'zoomed in' and not fitting the desktop.

Image

That's it. I changed the resolution manually in my .ini file (for all Unreal series titles) but it could probably be done in-game as well. The results are pretty spectacular. If you can do this, I strongly recommend it, not only for UT but all games.

Image

Image

Image
Last edited by Carbon on Mon May 28, 2018 4:13 am, edited 2 times in total.

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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Post by UT Sniper (SJA94) » Sun May 27, 2018 12:33 pm

Thansk for posting this, I can't beleve I didn't notice the new settings, I am 100% remaking the player sprites again for Spawn Killer 4 :D


Here's the old ones, 4K ones will look so much better :D

Image

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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Post by papercoffee » Sun Sep 02, 2018 9:15 pm

We have to update the links to the patch and bonus packs. :|

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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Post by Robsoie » Tue Sep 04, 2018 5:41 pm

It's what i used when i recently reinstalled UT and get up to date, so links are working if someone needs those files :
Patch 436 NoDelta (so no need to have the CD in the drive while patching)
https://www.moddb.com/games/unreal-tour ... s-no-delta

UT Registry Tool Fix in case umods files aren't working :
http://www.ego-creations.de/scripts/dow ... ?DownID=18

Bonus Packs 1/2/3/4 :
UTBonusPack.zip
UTBonusPack2.zip
UTInoxxPack.zip
UTBonusPack4.zip
https://drive.google.com/drive/folders/ ... mpES3BPQXc

(not required but good to have) Bonus Packs Nali War Cow and Nali new skins fix :
http://www.ut-files.com/index.php?dir=P ... bp1fix.rar
(not required but good to have) Bonus Pack 4 skinnability fix :
https://www.pseudorandom.co.uk/2001/paradox/bonuspack4/

(not required but good to have) Advanced Model Support 110 :
https://www.pseudorandom.co.uk/2001/paradox/ams/

(not required but good to have) Modern system/multicore fix :
http://www.ut-files.com/index.php?dir=P ... oreFix.zip

OldUnreal media patches for UT :
https://www.oldunreal.com/utpatches.html

Chris Donhal enhanced OpenGL UTglr3.7 (and Direct3D9) , the best UT render IMO.
http://www.cwdohnal.com/utglr/

Directx10 / Directx11 :
http://kentie.net/article/d3d10drv/index.htm
http://kentie.net/article/d3d11drv/index.htm

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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Post by Virgile » Tue Sep 04, 2018 8:45 pm

What are the maps on the screenshots posted by Carbon?
Image

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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Post by OjitroC » Tue Sep 04, 2018 9:10 pm

Virgile wrote:What are the maps on the screenshots posted by Carbon?
Yes, I'm particularly interested in the first one. I think I've played the second one but can't remember the name. The final one is makemeunreal's entry in the last mapping contest here DM-CMC-Letitia.

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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Post by Virgile » Tue Sep 04, 2018 10:20 pm

OjitroC wrote:
Virgile wrote:What are the maps on the screenshots posted by Carbon?
Yes, I'm particularly interested in the first one. I think I've played the second one but can't remember the name. The final one is makemeunreal's entry in the last mapping contest here DM-CMC-Letitia.
I think the first one is DM-2019, a map based on Blade Runner movie.
Thanks, I was looking for the third map and I have my answer now.
Image

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Re: TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Gui

Post by Dr.Flay » Wed Sep 05, 2018 1:13 am

DM-2019 is an Angelheart map for UT2003. There is a bigger version for 2004 (the older version will play in 2004)
http://www.mapraider.com/profiles/Angelheart/maps

Old maps using low resolution textures will still look like old maps with low resolution textures.
To really benefit, you should use the replacement textures, and/or modern maps with big textures.
Try Creavions last maps for a visual treat.

EDIT
Updated the bonus pack links in the first post.

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