I uploaded a 2-part interview with Ben Bauer, Associate Game Director at Ubisoft Toronto. He has over 20 years' experience in level design, and 14 years' experience working on AAA games including FarCry, Crysis, Splinter Cell Blacklist and FarCry Primal. We talk about the pre-planning phase (before you open the editor), avoiding "cube syndrome" in your map, achieving immersion, design rules and patterns, your objective as a level designer, and how to get into the games industry. Regardless of your level of expertise, you'll probably find some interesting bits in there.

Part 1 (19 min)
Part 2 (15 min)
Hope you enjoy them!