Wot.utx file mismatch
Wot.utx file mismatch
With the Wot.utx file I have the same problem as I had with the ChicoRuinsPack.utx, where a conformed version exists now.
I have:
Wot.utx from 2000-01-28 with 4.173.930 Bytes
Wot.utx from 2000-01-09 with 4.968.675 Bytes
At the moment I use the second one and it works fine with most maps.
But perhaps I can change to the newer one without problems?
What version do you use on your server?
I have:
Wot.utx from 2000-01-28 with 4.173.930 Bytes
Wot.utx from 2000-01-09 with 4.968.675 Bytes
At the moment I use the second one and it works fine with most maps.
But perhaps I can change to the newer one without problems?
What version do you use on your server?
- sektor2111
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Re: Wot.utx file mismatch
Oh well... I did not have any of them but... I found one in some redirect.
It is exactly 1,254,882 bytes... Probably has nothing in common with previous mentioned files .
Greetings to all morons making a mess with files.
Now you have convinced me to use MyLevel properly imported as much as possible...
May I take a look at them if you don't mind to share them ?
It is exactly 1,254,882 bytes... Probably has nothing in common with previous mentioned files .
Greetings to all morons making a mess with files.
Now you have convinced me to use MyLevel properly imported as much as possible...
May I take a look at them if you don't mind to share them ?
Re: Wot.utx file mismatch
You can get the official ones from the WOT thread that I uploaded with other files.
download, there is other files
https://onedrive.live.com/embed?cid=07A ... Mca-ecPD3w
download, there is other files
https://onedrive.live.com/embed?cid=07A ... Mca-ecPD3w
Binary Space Partitioning
Re: Wot.utx file mismatch
Red_Fist, I don't find any Wot.utx files in your zipped file.
So I send anybody who needs them via private message.
So I send anybody who needs them via private message.
- Chamberly
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Re: Wot.utx file mismatch
Find the map that uses wot.utx and check which maps use what version the most. Maybe 1 of the map just had an unknown idea how file mismatching works by the author and ended up like that on accident.
@Medor check on this can ya?
@Medor check on this can ya?
Re: Wot.utx file mismatch
Aldebaran wrote:Red_Fist, I don't find any Wot.utx files in your zipped file.
So I send anybody who needs them via private message.
sorry, thought it was , you might want to export some of those textures for use sometime.
Binary Space Partitioning
- sektor2111
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Re: Wot.utx file mismatch
I did a check, no problem if doesn't exist but I could see other textures named with ones which I had "NatureT" by example nearby others - very different in size, groups, etc. Now let me see, I don't know which one was the first but... they are stupidly query the same name for the same engine causing crap in this case. As another matter of fact by importing all of them in Editor for MyLevel some of them are causing a crash - probably having some magic "byte" out of UT and then importing does a crash, or are simply corrupted...
I have doubts to no see player crashing when a new texture is called and... it doesn't even exist. Conforming them for preventing a mismatch is a myth, because... it won't help... it just does another rejection...
As a XC howe-work would be improving redirection method by sending the right file to client - used in server - as default UT does when redirect doesn't match server's file rather than rejecting player - THAT is the improvement. I'm sure that UT has such code but it needs probably moved a bit into the right place and called in the right moment.
I have doubts to no see player crashing when a new texture is called and... it doesn't even exist. Conforming them for preventing a mismatch is a myth, because... it won't help... it just does another rejection...
As a XC howe-work would be improving redirection method by sending the right file to client - used in server - as default UT does when redirect doesn't match server's file rather than rejecting player - THAT is the improvement. I'm sure that UT has such code but it needs probably moved a bit into the right place and called in the right moment.
Re: Wot.utx file mismatch
I found two other Wot.utx files. I am now totally confused which one should be used...
Last edited by Aldebaran on Sat Jul 08, 2017 3:14 pm, edited 2 times in total.
- sektor2111
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Re: Wot.utx file mismatch
I think it will require some Levels reworked for such a case because... is too much trash here. Is a good thing to have MyLevel as a main friend offering option for fixing stuff...
Because if we talk about textures, they might have a different structure and then player will not play with wrong file, and If server uses 2 maps requiring 2 different files one of them will crash server.
Else... I can try merging all these files into a single one, and with the price of a mismatch (which exist anyway) you might run all maps involving Wot.utx dumbness.
Edit: Right now there are in all these files 147 Texture blocks.
Because if we talk about textures, they might have a different structure and then player will not play with wrong file, and If server uses 2 maps requiring 2 different files one of them will crash server.
Else... I can try merging all these files into a single one, and with the price of a mismatch (which exist anyway) you might run all maps involving Wot.utx dumbness.
Edit: Right now there are in all these files 147 Texture blocks.
- UnrealGGecko
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Re: Wot.utx file mismatch
Isn't there a wot mappack that has an all-in-one wot.utx already? Could've sworn there is... Gonna check at medors
Edit: medors is having some safety problems so try this:
http://www.ut-files.com/index.php?dir=M ... ottmp2.zip
Edit: medors is having some safety problems so try this:
http://www.ut-files.com/index.php?dir=M ... ottmp2.zip
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
Re: Wot.utx file mismatch
Is there some more information available?UnrealGGecko wrote:Edit: medors is having some safety problems
Virustotal.com has not found anything:
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
- UnrealGGecko
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Re: Wot.utx file mismatch
Chrome on my phone said that medor's no-ip site is unsafe... and gives me a NET::ERR_CERT_AUTHORITY_INVALID
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
Re: Wot.utx file mismatch
How can a http (not https) connection have a certificate problem?! And http://medor.no-ip.org/ does not offer an encrypted connection via https.UnrealGGecko wrote:Chrome on my phone said that medor's no-ip site is unsafe... and gives me a NET::ERR_CERT_AUTHORITY_INVALID
Maybe you have "Comodo Internet Security" installed? There seem to be problems with that and Chrome.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett