papercoffee wrote:
Make suggestions [...]
The theme shall be: maps made exclusively of perfect cubes.
papercoffee wrote:
[...] and rant about it.
Perfect cubes suck! Screw whoever came up with that stupid idea!
Jokes aside, I will be on vacation very soon, so probably I will have a little bit of time I can use to make this just for the fun of it, and since it's been a while...
So if we're going to really go through with this, I suggest that we work this out and that everything gets decided in the next couple of days.
I already have an idea for a very simple map (something that can be done in a day at most), nothing really fancy other than being mildly interactive/alive, and it doesn't matter which gametype we are set to, I can adapt it so I am OK with any that you guys decide upon.
As for my first and only suggestion:
- let's add a fairly tight constraint in terms of size. Not filesize, just "size" of the actual map, as in XYZ dimensions.
The reason for this being that, all of these contests end up being severely delayed and many end up not finishing their maps at all, and mostly because the mappers try something too ambitious and then end up not having time to finish it as RL kicks in and that's the end of it.
If we add a constraint in terms of size, it forces everyone to keep things simple and focused, as well as make it more artistic and creative since performance doesn't take such a great hit if the scale is kept small.