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Last post in this thread was Sun Sep 07, 2014.Culprit wrote:Yes this issue completely spoilt mh for me. I went the same way an tried nodamageshake. There is one bug that I notice, when being used alongside 2k4movement. If i try a doublejump, i bounce once after landing. A lot less annoying than dam screen roll. And can be kinda helpful/funny too. But jumpboots and this bouncy bug can get silly.
Nodamageshake is the nearest i can get to what i was looking for. ill also try ultragore and turn all effects off. maybe it overide
Feel at least a little bit sorry to bump this thread.
It is simply replacing default player class with another class because shaking screen is... hard-coded. It has to be rewritten then different. And now... consequences - any mutator replacing Player as Valhalla and/or NewNet (doing another Player replacement) are affected or will affect this thing making it like it doesn't exist - GOOD LUCK with this brain-fart, we cannot posses 2 Player types in UT at this moment. If you have a bit of logic you'll get what does mean a player replacement vs other player replacement - one of replacements is being nullified because you cannot have both of them.
Yeah, this "high tech" do screws NewNet and the rest because I simply do not care about them. My trash mod actually has less errors compared with any "smart" mod recommending to suppress scriptwarning - I will never do that . To mention that player might go with screen tilting for seconds at taking damage because "screen roll" is original - i was only fixing some errors and not removing original stuff for screwing UT feeling.