Mutator about "SCREEN ROLL" effect?

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Re: Mutator about "SCREEN ROLL" effect?

Postby sektor2111 » Sat Aug 19, 2017 9:43 pm

Good morning !
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Re: Mutator about "SCREEN ROLL" effect?

Postby papercoffee » Sun Aug 20, 2017 1:04 am

Culprit wrote:Yes this issue completely spoilt mh for me. I went the same way an tried nodamageshake. There is one bug that I notice, when being used alongside 2k4movement. If i try a doublejump, i bounce once after landing. A lot less annoying than dam screen roll. And can be kinda helpful/funny too. But jumpboots and this bouncy bug can get silly.

Nodamageshake is the nearest i can get to what i was looking for. ill also try ultragore and turn all effects off. maybe it overide

Last post in this thread was Sun Sep 07, 2014.
Feel at least a little bit sorry to bump this thread.
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Re: Mutator about "SCREEN ROLL" effect?

Postby sektor2111 » Sun Aug 20, 2017 3:04 am

If topic was bumped let's explain how such a mutator do works.
It is simply replacing default player class with another class because shaking screen is... hard-coded. It has to be rewritten then different. And now... consequences - any mutator replacing Player as Valhalla and/or NewNet (doing another Player replacement) are affected or will affect this thing making it like it doesn't exist - GOOD LUCK with this brain-fart, we cannot posses 2 Player types in UT at this moment. If you have a bit of logic you'll get what does mean a player replacement vs other player replacement - one of replacements is being nullified because you cannot have both of them.
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Re: Mutator about "SCREEN ROLL" effect?

Postby Spectra » Sun Aug 20, 2017 10:47 am

Yeah never use that mutator. It was my biggest mistake.
Perhaps ReplaceFunction can do the trick.
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Re: Mutator about "SCREEN ROLL" effect?

Postby sektor2111 » Sun Aug 20, 2017 12:19 pm

Let's say that I always do this "biggest mistake" because my Player uses all sort of weaponry having some restrictive calls wrapped preventing some errors to happen. Aside, in personal DM which I'm using, that player is a HUNTER, so to speak if player wants to find enemy rather than checking map for 10 minutes without success, if paths are good Player and Bot can find each-other playing a DM 1on1 even in Big Ass maps without roaming for minutes looking for enemy.
Yeah, this "high tech" do screws NewNet and the rest because I simply do not care about them. My trash mod actually has less errors compared with any "smart" mod recommending to suppress scriptwarning - I will never do that :pfff: . To mention that player might go with screen tilting for seconds at taking damage because "screen roll" is original - i was only fixing some errors and not removing original stuff for screwing UT feeling.
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