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Re: Screenshots
Posted: Mon Apr 28, 2014 8:33 am
by Radi
Yeah
that is very nice looking, good architecture and lighting. Keep up with this map
Re: Screenshots
Posted: Sun May 04, 2014 10:54 am
by ASLY
truije15 wrote:Another random room/concept thingy I made in a few hours! Nothing crazy here but I've never really made a richrig kind of industrial feeling map so I might make a full map out of this!
How call the decoration package what you using in the first picture?
Re: Screenshots
Posted: Sun May 04, 2014 1:19 pm
by Dr.Flay
Re: Screenshots
Posted: Sun May 04, 2014 3:00 pm
by ASLY
Re: Screenshots
Posted: Mon May 05, 2014 2:15 am
by FraGnBraG
hiyall, i'm back to ut99 for the next little while - hopefully during May I will complete several map projects since they can now finally get addressed
Here's this Fallen Angel DOM map - it is a complex 5 CP multi-level circuit layout originally designed for the 2006 FoT#3 mappack but was never completed.
i'm playing/testing 4 team DOM in this one and it's looking quite balanced with teams of two, three, and four (that's 8 to 16 players in total) but i will like a sanity check
I had some beta testing done already by Tom_caT (who's now a game design student, lol) so there is some gameplay stuff i have to fix already
Once I make those edits I will be beta ready - hopefully beta map should be available during this week and if all goes well I can release next weekend...
Note This map will also be released as a DM/TDM map, separate from the DOM.
Cheers
Re: Screenshots
Posted: Mon May 05, 2014 3:49 am
by papercoffee
What the...
I'm in love!
Re: Screenshots
Posted: Mon May 05, 2014 9:07 am
by Hellkeeper
Oh man this looks so awesome. Brace yourself for love letters.
Re: Screenshots
Posted: Mon May 05, 2014 11:41 am
by Feralidragon
Looking awesome as always FnB
Re: Screenshots
Posted: Mon May 05, 2014 12:00 pm
by GenMoKai
Anyone found my jaw... i dropped it somewhere
Re: Screenshots
Posted: Mon May 05, 2014 2:59 pm
by Dr.Flay
HOOOOORAAAAAAAY !!!!
*ahem*
Oooo, nice looking screenies!
Nice to see you back Frag.
You missed me wanting to point a finger at you and Loathsome for promotion
...and is there any chance you can add OpenAL EFX zone info in your maps pleeeeease ?
I'm still working my way through EpicCity trying to decide what each zone should sound like what, while constantly marvelling at it, and it is taking forever
The results will be worth it when I finish, as the new 64 channel audio renderers (with ray-tracing and occlusion) already make it sound better.
I play it mostly in Unreal 227 with CSWeapons.
I wonder... by any chance are you a Fringe fan ?
Re: Screenshots
Posted: Tue May 06, 2014 9:57 pm
by FraGnBraG
thanks for the nice words guys
I've got a bit more to do, mostly lighting adjustments and sounds, and need to clean out unused textures and see what else i can cut out - the map's 50+ Megs so i want to slim it down a bit...
@flay - dunno about OpenAL - that's not an Epic thing, is it? is it an actor i just drop in a zone? just let me know what i gotta do ...
also not sure what you mean by "fringe fan" - is that a band, lol?
@genmokai - hey thanks for posting - did you ever finish that underwater bioshock like ctf map? I played all the irrational "shock" games in the last two months and that made me think of your underwater base map
Cheers
Re: Screenshots
Posted: Wed May 07, 2014 1:04 am
by papercoffee
FraGnBraG wrote:did you ever finish that underwater bioshock like ctf map?
Oh right there is this lost beauty.
But he finished finally this gem here...
http://www.ut99.org/viewtopic.php?f=5&t=5560
Re: Screenshots
Posted: Fri May 09, 2014 10:18 am
by UnrealGGecko
I'm more concerned on that JB map he was working on....What happened to it Gen?!
Re: Screenshots
Posted: Fri May 09, 2014 3:31 pm
by ASLY
OMG, It's looks so awesome! How the hell you made this nice brushes with any hole?!
Me still working on the TUBINE map and now I got a hole "somewhere" so my whole map is in slime zone.
Re: Screenshots
Posted: Mon May 19, 2014 9:04 am
by GenMoKai
ASLYE702 wrote:OMG, It's looks so awesome! How the hell you made this nice brushes with any hole?!
Me still working on the TUBINE map and now I got a hole "somewhere" so my whole map is in slime zone.
UnrealGecko wrote:I'm more concerned on that JB map he was working on....What happened to it Gen?!
Whoops... i never read this answers before... sorry
But it was a CTF map... a small quick CTF map with ferali's Xpickups