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Re: Screenshots
Posted: Sun Jul 13, 2014 1:53 am
by papercoffee
Gen is up there ... Frag is somewhere lurking ... and Crev left the building.
Re: Screenshots
Posted: Sun Jul 13, 2014 2:12 am
by Isotoxin
Not necessarily these guys, was just writing some down real quick, everyone's suggestions are welcome of course.
Re: Screenshots
Posted: Sun Jul 13, 2014 9:59 am
by GenMoKai
Well adding wooden beams can help a lot in "old" looking maps
Re: Screenshots
Posted: Mon Jul 14, 2014 11:28 pm
by Isotoxin
Doesn't seem like a solution, since that'll affect the obstacles.
Re: Screenshots
Posted: Tue Jul 15, 2014 8:45 am
by Chamberly
Kralls play dice!
Ignore the dark screen shot, this was taken in Unreal game and I have no idea how to.... whatever.
Re: Screenshots
Posted: Tue Jul 15, 2014 8:06 pm
by Dr.Flay
Nice. I saw a vid of it somewhere a while back.
Re: Screenshots
Posted: Tue Jul 15, 2014 9:20 pm
by papercoffee
*cough*
niX wrote:Post screenshots of your Work In Progress in this thread!
*cough*
Re: Screenshots
Posted: Mon Sep 01, 2014 8:05 pm
by Forum|User
Re: Screenshots
Posted: Mon Sep 01, 2014 9:09 pm
by papercoffee
really cool... He started the map actual.
From where did he got the texture pack?
And why isn't he posting his new stuff himself?
Re: Screenshots
Posted: Tue Sep 02, 2014 7:03 am
by Forum|User
He told me he just watching from the background. Anyway the textures are from DM-UTR-Sacrimossa. But sure he represent Creavion in the ReadMe file.
BTW. The good news is if he is done with this map, he will ready for the next "Theme Selectable Map" project. And he still working in MH-TURBINE map.
Re: Screenshots
Posted: Tue Sep 02, 2014 7:14 am
by UnrealGGecko
I still see him chatting in Hooks and Medors forum shoutboxes
. Which reminds me, I need to PM him about something...
Re: Screenshots
Posted: Tue Sep 02, 2014 9:16 pm
by Radi
Re: Screenshots
Posted: Tue Sep 02, 2014 9:41 pm
by papercoffee
looks promising... interesting concept.
Only the round frames on this screenshot look absolutely wrong and unfitting.
Square corridors ending in round door frames remind me of...
Re: Screenshots
Posted: Fri Sep 05, 2014 2:40 am
by Radi
I definitely change these frames. All of them looks like that earlier, only 4 remains now. Also I dont like such just square corridors so these are next to change, along with more variety of textures, but not too much..
Re: Screenshots
Posted: Sun Sep 07, 2014 6:03 pm
by jaypeezy
Radi:
To vaguely echo papercoffee's sentiments, you certainly have a good grasp of geometry as evident from arches like these! Replacing the ones he mentioned with ones similar to the arch in this picture might be worth considering.
Overall, though, definitely looking good.