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Re: I made a terrain model in Blender and brought it over to

Posted: Wed Mar 29, 2017 7:45 pm
by Chamberly
That happens when Dropbox decided to kill public link or he probably moved the files... but dropbox being troublesome lately.

Wonder if Medor have some of these files?
http://unrealtournament.99.free.fr/utfi ... rField.rar
http://unrealtournament.99.free.fr/utfi ... ravity.rar
http://unrealtournament.99.free.fr/utfi ... rBoard.rar
I'm not sure if these are the right one.

Re: I made a terrain model in Blender and brought it over to

Posted: Mon Apr 10, 2017 4:10 pm
by XaNKoNII
Great work. Also big compliment to your skybox, love it!
:D

Re: I made a terrain model in Blender and brought it over to

Posted: Tue Aug 01, 2017 5:07 am
by Skerion
XaNKoNII wrote:Great work. Also big compliment to your skybox, love it!
:D
Thanks!

Also, I updated the map a bit. I made some new tree textures and a fake forest shadow texture for the area for the ground area that's occupied by the trees.

Image
Image
Image
Image

Download link should be below.

Re: I made a terrain model in Blender and brought it over to

Posted: Tue Aug 01, 2017 6:32 am
by sektor2111
I was interested to put this as a part of a MH map... but NOPE. You forgot this:
[attachment=0]RoadAndPonds.jpg[/attachment]
I will check how does it support re-building...
Edit: Building is not fascinating...
Spoiler
Editor.log wrote: Log: bspBuildBounds: Generated 751 bounds, 2955 hulls
Log: bspBuild built 832 convex polys into 1805 nodes
Warning: FPoly::Fix: Collapsed a point
Warning: FPoly::Fix: Collapsed a point
Warning: FPoly::SplitWithPlane: Ignored back sliver
Warning: FPoly::Fix: Collapsed a point
Warning: FPoly::SplitWithPlane: Ignored front sliver
Warning: FPoly::Fix: Collapsed a point
Warning: FPoly::SplitWithPlane: Ignored front sliver
Warning: FPoly::Fix: Collapsed a point
Warning: FPoly::Fix: Collapsed a point
Warning: FPoly::SplitWithPlane: Ignored back sliver
Warning: FPoly::Fix: Collapsed a point
Warning: FPoly::SplitWithPlane: Ignored front sliver
Warning: FPoly::Fix: Collapsed a point
Warning: FPoly::Fix: Collapsed a point
Warning: FPoly::SplitWithPlane: Ignored back sliver
Warning: FPoly::Fix: Collapsed a point
Warning: FPoly::Fix: Collapsed a point
Warning: FPoly::SplitWithPlane: Ignored back sliver
Log: Found 2 zones
Warning: bspAddNode: Infinitesimal polygon 2 (3)

Re: I made a terrain model in Blender and brought it over to

Posted: Wed Aug 02, 2017 8:10 am
by Skerion
sektor2111 wrote:I was interested to put this as a part of a MH map... but NOPE. You forgot this:
[attachment=0]RoadAndPonds.jpg[/attachment]
I will check how does it support re-building...
I mean, if you really want to use the map, it shouldn't be too hard to disable the reflections. You just need to select the surfaces of the polygons with the water texture, go to surface properties, and check off "Mirror" (Of course you'd probably need to delete the plane on top of that first, or place the water texture in a random place and select that area via "Matching Texture").

Re: I made a terrain model in Blender and brought it over to

Posted: Thu Aug 10, 2017 3:19 am
by EvilGrins
Took a look over the map, made 1 tiny additive cuz it's weird to check out a UT map without something to fight.

Comments:
- When testing any map with ONLY 1 spawnpoint, turn your bots off. That was a monsterkill totally on us!
- The "lake" in the center is trippy, in that it's not water and very reflective.
- Woods are kinda cool, though the trees are flat and not solid. Not a great defense against thrown boulders.
- If you happen to fall over the side... you don't die. Without cheat codes, impossible to get back up there.
- Center top of the path above the lake, there's an invisible bump you can't walk through from the right side but you can from the left.

Looks nice, though.

Re: I made a terrain model in Blender and brought it over to

Posted: Thu Aug 10, 2017 5:38 am
by Red_Fist
I need that road texture, any road textures around ?
(think I got an idea for the contest) DM

Re: I made a terrain model in Blender and brought it over to

Posted: Thu Aug 10, 2017 6:48 am
by EvilGrins
Red_Fist wrote:I need that road texture, any road textures around?
It's not in MyLevel, it's a standard UT-texture but I can't seem to isolate it just jet.... found it!

Re: I made a terrain model in Blender and brought it over to

Posted: Thu Aug 10, 2017 2:54 pm
by OjitroC
EvilGrins wrote: - When testing any map with ONLY 1 spawnpoint, turn your bots off. That was a monsterkill totally on us!
You obviously don't run sektor2111's LessTele3 then? :shock: :lol:

Re: I made a terrain model in Blender and brought it over to

Posted: Thu Aug 10, 2017 7:40 pm
by EvilGrins
OjitroC wrote:You obviously don't run sektor2111's LessTele3 then?
Nope, but I could use something like that.

Re: I made a terrain model in Blender and brought it over to

Posted: Thu Aug 10, 2017 9:27 pm
by OjitroC
EvilGrins wrote: Nope, but I could use something like that.
Check out viewtopic.php?f=15&t=11350&start=0

Re: I made a terrain model in Blender and brought it over to

Posted: Fri Aug 11, 2017 4:31 pm
by papercoffee
OjitroC wrote:
EvilGrins wrote: Nope, but I could use something like that.
Check out viewtopic.php?f=15&t=11350&start=0
Somehow I can't get LesserTele to run... or am I blind?

Re: I made a terrain model in Blender and brought it over to

Posted: Fri Aug 11, 2017 5:45 pm
by OjitroC
papercoffee wrote: Somehow I can't get LesserTele to run... or am I blind?
The log will tell you if it has started and how many additional spawnpoints have been created - something like
ScriptLog: Add mutator LessTele3.LessTele
ScriptLog: DM-Saiph.LessTele0 has been loaded and started.
ScriptLog: LessTele0 has added 24 additional PlayerStart types...
ScriptLog: 16 16
It will then set out in detail the attempts made to spawn players/bots and the location of these attempts.

It depends what map you are using it on though - if you are using it in roadandpond.unr then I don't know if it will work as it needs NavigationPoints, InventorySpots etc where it can spawn bots/players (haven't looked in UEd but I assume there isn't anything in the map besides the one playerstart). I was kind of joking in response to EG and shouldn't have given the impression it would work in all circumstances - apologies for that.

Re: I made a terrain model in Blender and brought it over to

Posted: Fri Aug 11, 2017 6:31 pm
by papercoffee
OjitroC wrote:
papercoffee wrote: Somehow I can't get LesserTele to run... or am I blind?
The log will tell you if it has started and how many additional spawnpoints have been created - something like
ScriptLog: Add mutator LessTele3.LessTele
ScriptLog: DM-Saiph.LessTele0 has been loaded and started.
ScriptLog: LessTele0 has added 24 additional PlayerStart types...
ScriptLog: 16 16
It will then set out in detail the attempts made to spawn players/bots and the location of these attempts.

It depends what map you are using it on though - if you are using it in roadandpond.unr then I don't know if it will work as it needs NavigationPoints, InventorySpots etc where it can spawn bots/players (haven't looked in UEd but I assume there isn't anything in the map besides the one playerstart). I was kind of joking in response to EG and shouldn't have given the impression it would work in all circumstances - apologies for that.
Nope.
Can't select it in the mutator list.
I have LessTele3.int and LessTele3.u
Before that, the LessTele2 wasn't also not working for me. :noidea

Re: I made a terrain model in Blender and brought it over to

Posted: Fri Aug 11, 2017 6:52 pm
by OjitroC
papercoffee wrote: Can't select it in the mutator list.
You mean you can't see it there or you can't drag it over to the mutators used? (It shows up in the mutator list as "Start-Telefrag Attempt prevention V3...".)

Have you tried manually editing it into UT.ini in the relevant section - something like
[UTMenu.UTMenuBotmatchCW]
Map=DM-Saiph.unr
GameType=BotPack.DeathMatchPlus
MutatorList=
adding it to the mutator list?