Re: Troubles with starting an online multiplayer game UT GOT
Posted: Fri Aug 04, 2017 7:19 pm
DNS means an IP translated to a host-name for an easy access - perhaps you know this. This is doable be setting up a free account, my case is DuckDns.Org (since No-IP.org was under M$'s sabotage for some lousy brain-fart) and DuckDns doesn't require logging monthly for not losing account. It is sustained by some dudes "who like the challenge". Instructions are clear, that web-page is simple. Client has a sort of ID. By accessing their DNS server with your ID from an IP and given the known host assigned to that ID, they will point all external calls related to your host exactly into IP address from where was called their DNS server - host refresh or "DNS-heartbeat" so to speak. They even have a script solution (for me went a bit borked - probably I screwed some system policies) but I can manually update host when I need in case of a sudden IP change.
But first step is to start some server-service in your supposed server, and check it using CanYouSeeMe.Org test services specifying your whatever listen port. If they can see you, then you can start doing DNS account and setup and continuing with UT server.
Router related extra-option>
In the past when I had a sort of Modem-Router, in order to prevent forwarding pain, I simply set DMZ for LAN address used by server. People warned me, but I did not have pain (except default UT crashes - MH server and sh!t maps - that's another story), right now I'm using a firewall application easy to be managed where I have blocked all countries called "Enemies of Internet". For sure you don't need them. So I'm keeping intruders away using server itself with firewall not the router...
But first step is to start some server-service in your supposed server, and check it using CanYouSeeMe.Org test services specifying your whatever listen port. If they can see you, then you can start doing DNS account and setup and continuing with UT server.
Router related extra-option>
In the past when I had a sort of Modem-Router, in order to prevent forwarding pain, I simply set DMZ for LAN address used by server. People warned me, but I did not have pain (except default UT crashes - MH server and sh!t maps - that's another story), right now I'm using a firewall application easy to be managed where I have blocked all countries called "Enemies of Internet". For sure you don't need them. So I'm keeping intruders away using server itself with firewall not the router...