What is hard-coded linked with game-type itself and protected against using outside of that game-type has all chances to not work normally or to perform a self-destruct or a self ruining - I'm aware how to do something specific for not being used as a bugger elsewhere, and this is normal and not making a mods soup going nowhere.
I tested a few Troopers using an adjusted SwarmSpawn and they look normal in a DM session - I did do any ON-Line test but Off-Line I got ZERO errors.
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SwarmInfo[13]=(SwarmClass="UnrealGod.UGSkaarjGunner",Qty=1,SDS=1.000000,SSet0=(SName="Health",sval="280",bPS=False),SSet1=(SName="MenuName",sval="GodGunner",bPS=False),SSet2=(SName="",sval="",bPS=False),SSet3=(SName="",sval="",bPS=False),SSet4=(SName="",sval="",bPS=False),SSet5=(SName="",sval="",bPS=False),SSet6=(SName="",sval="",bPS=False),SSet7=(SName="",sval="",bPS=False),SSet8=(SName="",sval="",bPS=False),SSet9=(SName="",sval="",bPS=False),SSet10=(SName="",sval="",bPS=False),SSet11=(SName="",sval="",bPS=False),SSet12=(SName="",sval="",bPS=False),SSet13=(SName="",sval="",bPS=False),SSet14=(SName="",sval="",bPS=False),SSet15=(SName="",sval="",bPS=False))
SwarmInfo[14]=(SwarmClass="UnrealGod.UGSkaarjGunnerElite",Qty=1,SDS=0.900000,SSet0=(SName="Health",sval="310",bPS=False),SSet1=(SName="MenuName",sval="GodEliteGunner",bPS=False),SSet2=(SName="",sval="",bPS=False),SSet3=(SName="",sval="",bPS=False),SSet4=(SName="",sval="",bPS=False),SSet5=(SName="",sval="",bPS=False),SSet6=(SName="",sval="",bPS=False),SSet7=(SName="",sval="",bPS=False),SSet8=(SName="",sval="",bPS=False),SSet9=(SName="",sval="",bPS=False),SSet10=(SName="",sval="",bPS=False),SSet11=(SName="",sval="",bPS=False),SSet12=(SName="",sval="",bPS=False),SSet13=(SName="",sval="",bPS=False),SSet14=(SName="",sval="",bPS=False),SSet15=(SName="",sval="",bPS=False))