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Re: Dr.Pikko's [X] Series

Posted: Sat Apr 16, 2022 6:23 am
by EvilGrins
DM-Ryan[X]: Good overall usage of space, cool music, bots seem to have a full run of the place.
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Primarily a 2-level map of multiple rooms, some smaller side passages, but there's some spots on the 2nd level with beams in the ceiling that could also made a 3rd level with some creative xloc use.

Re: Dr.Pikko's [X] Series

Posted: Sun Apr 17, 2022 3:46 am
by Que
having few problems with elevators in various maps with newnet.
also today on LuDoom map .
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Re: Dr.Pikko's [X] Series

Posted: Sun Apr 17, 2022 6:48 am
by sektor2111
If map works fine in stock UT, then NewNet is not a subject for map's topic.

Re: Dr.Pikko's [X] Series

Posted: Tue Apr 19, 2022 8:28 am
by Que
Complicated elevators in Dm-BLaze make it harder to navigate map.
Some places you need to shoot wall to get elevator.

Other places you fall down hole onto elevator.

When walking upto these elevators from underground they elevate just before you reach them.

Re: Dr.Pikko's [X] Series

Posted: Tue Apr 19, 2022 11:04 pm
by sektor2111
I have to admit that some of these "trigger" type things need to be aligned and collision cylinder set accordingly. In other hand such small details are not bugging me. I play my custom DM type where movers are "educated" to work with a bit of delay. Yes, I have Movers/Zones related fixes not only in MonsterHunt because some settings used are having the same issues everywhere. Shooting for moving movers ? Not in my games or at least if Bot gets clumsy, that's no challenge to me. I'm sorting maps which I'm using, the rest are moved from maps folder - for a potential future revision...

Next stage ?
Writing patch plugins changing more or less completely mechanics for certain maps. These are aiming many other maps, not on purpose Pikko's related maps - majority of these are not doing major problems.
The only generic things that cannot be solved in maps are geometry issues, textures related issues coming from mixing multiple polys on the same surface, and similar things.

Re: Dr.Pikko's [X] Series

Posted: Sat Apr 30, 2022 6:04 pm
by Pikko
CTF-Control[X]

New CTF on the way..
:mrgreen:
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:geek:
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8-)
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Well..? :noidea

Re: Dr.Pikko's [X] Series

Posted: Sun May 01, 2022 1:18 pm
by sektor2111
A "Wooow !" from me... 8)

Re: Dr.Pikko's [X] Series

Posted: Sun May 01, 2022 2:39 pm
by UnrealGGecko
Looking pretty clean ;)

Re: Dr.Pikko's [X] Series

Posted: Fri May 13, 2022 7:39 am
by Pikko
Hi all! :D

CTF-Hammer[X]-RC4 , is out! Map in first post. :D

Re: Dr.Pikko's [X] Series

Posted: Fri May 13, 2022 7:22 pm
by EvilGrins
Pikko wrote: Fri May 13, 2022 7:39 amCTF-Hammer[X]-RC4 , is out! Map in first post. :D
Well, it definitely seems that bots can capture the flag now...
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Re: Dr.Pikko's [X] Series

Posted: Fri May 13, 2022 9:01 pm
by Aspide
Hammer is a great map :tu: , for a map this small it has a lot of complexity and the bots work pretty nicely. When bots play I have noticed that when a team scores a point, that team gets the advantage and it's difficult for the opposing team to recover, but that cannot be fixed because is how the map is design.

Well done Pikko :gj:

Re: Dr.Pikko's [X] Series

Posted: Sat May 14, 2022 4:55 pm
by Pikko
CTF-Control[X]

New Pictures..
:mrgreen:
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-In testing-

Automatically merged

• CTF-Control[X] - RC1 Released
:agree1:
D/L Link in first post.!
Enjoy!
8)

Re: Dr.Pikko's [X] Series

Posted: Thu May 19, 2022 9:50 pm
by Pikko
CTF-Actor[X] -- coming soon.....
:mrgreen:
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:geek:
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8-)
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Re: Dr.Pikko's [X] Series

Posted: Mon May 23, 2022 2:41 pm
by Pikko
DM-Sheba[X] Released
:mrgreen:
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:D
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:geek:
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D/L Here:
DM-Sheba[X]

Re: Dr.Pikko's [X] Series

Posted: Tue May 24, 2022 3:44 am
by EvilGrins
Pikko wrote: Mon May 23, 2022 2:41 pmD/L Here:
DM-Sheba[X]
Download link needs some work.