Re: DS_Section 8 Refinery
Posted: Tue Sep 19, 2023 4:35 pm
It would not be more easy to drop there two Teleporters instead of teaching bots DJ classes ? DJ is not an UT stock and it never was.
I agree. I am not really that interested in teaching bots to DJ as I would be in having them increase the throwing distance of the translocator.sektor2111 wrote: ↑Tue Sep 19, 2023 4:35 pm It would not be more easy to drop there two Teleporters instead of teaching bots DJ classes ? DJ is not an UT stock and it never was.
I have tried using distance view triggers and ambush spots in multiple configurations and the bots really don't seem to do much with them. And it really wasn't so much giving players a place to hide as a couple of the highest places would have required pathing that the bots probably would have ignored anyway.Red_Fist wrote: ↑Tue Sep 19, 2023 6:40 pm If you really want to get down and dirty about the whole thing. Is let the bots up there and use distance view triggers, after all there should not be a relaxed spot in a "sniper" map, and always have to watch your back.
Or let them up on only one side and shoot to the other.
Back in the Quake1 days everyone hammered campers, camper was a dirty word and pissed everyone off, LoL
NIce. What would be very productive is rather than just a flippant response of, "Well then you are doing it wrong." You actually tell us all how you are doing it so it works.