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Re: OFFICIAL NEWNET RELEASE!

Posted: Wed Apr 23, 2014 5:46 am
by maximdymok
medor wrote:@ maximdymok

What about this ?

1* MultiWeapon can't be allow now under assault140 ;;; before it work with other unofficial newnet bAllowMultiWeapon=True.
2* fibrillation piston with power loss (needed jump and launch ) .
3* the rocket launch does not stop charging as it is empty.
4* Is this setting options are ok ? there is another line to set ?

Code: Select all

[NewNetUnrealv0_9.UTPure]
bUTPureEnabled=True
Advertise=1
AdvertiseMsg=1
bAllowCenterView=False
CenterViewDelay=1.000000
bAllowBehindView=False
TrackFOV=0
bAllowMultiWeapon=True
bFastTeams=True
bUseClickboard=True
MinClientRate=15000
bAdvancedTeamSay=True
bHitSounds=True
bTeamHitSounds=True
ForceSettingsLevel=2
bNoLockdown=True
bWarmup=True
bCoaches=False
bAutoPause=False
ForceModels=1
ImprovedHUD=1
bDelayedPickupSpawn=False
bTellSpectators=False
PlayerPacks[0]=
PlayerPacks[1]=
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=
FWSDelay=500.000000
FireSwitchDelay=500.000000
DefaultHitSound=2
DefaultTeamHitSound=3
ShockRadius=100
TeleRadius=220
ThrowVelocity=750
MaxPktLPS=50
bForceDemo=False
bForceDefaultHitSounds=False
Sorry, I have no idea.. I only play vanilla so I don't have any experience with mods.

Re: OFFICIAL NEWNET RELEASE!

Posted: Wed Apr 23, 2014 5:52 am
by Deepu
How to set VALHALLA AVATAR with NewNet

Re: OFFICIAL NEWNET RELEASE!

Posted: Wed Apr 23, 2014 7:08 am
by UT99.org
medor wrote:
Deepak O V wrote:How to set VALHALLA AVATAR with NewNet
Sure with no UTPureVA try this one VAbeta2UU_by_gust
VAbeta2UU http://unrealtournament.99.free.fr/utfi ... y_gust.rar
UTBonusPacks_ManualInstall http://unrealtournament.99.free.fr/utfi ... nstall.rar
UT-AdvancedModelSupport-110 http://unrealtournament.99.free.fr/utfi ... rt-110.rar

If it don't work try
[NewNetUnrealv0_9.UTPure]
bUTPureEnabled=False

Re: OFFICIAL NEWNET RELEASE!

Posted: Sat Aug 09, 2014 5:30 am
by Deepu
NewNetUnrealv0_9_2
NewNetUnrealv0_9_3
NewNetUnrealv0_9_5

This versions of NewNet have some errors...

1st = Bots not supported with shockrifle, biorifle & enforcer (can't hit players)
2nd = plz add music support for spectators...

Thanks for the NewNet!

Image

Re: OFFICIAL NEWNET RELEASE!

Posted: Sat Aug 09, 2014 3:06 pm
by JackGriffin
You should post this at his forum.

Re: OFFICIAL NEWNET RELEASE!

Posted: Sat Aug 09, 2014 6:46 pm
by Chamberly

Re: OFFICIAL NEWNET RELEASE!

Posted: Mon Aug 18, 2014 4:04 am
by [rev]rato.skt
Tim-_- @
NewNetUnrealv0_9_2

I noticed some bug (error) in the rocket, many times you shoot the enemy in your the foot and do not cause any harm, and sometimes the buga rocket shoots several times without leaving bullet, and so fix to throw the gun out and get another..

the sniper not be fixing the correct damage to function correctly has to stay that way

HeadshotDamage = 100

can try to fix this error in future versions?

Re: OFFICIAL NEWNET RELEASE!

Posted: Mon Aug 18, 2014 9:20 am
by Wises
there's not likely to be future versions rev.

however ... full sources are available to everyone., therefore maybe find sniper classes and make small changes to get desired effect / rate etc.

Re: OFFICIAL NEWNET RELEASE!

Posted: Mon Aug 18, 2014 4:09 pm
by Chamberly
[rev]rato.skt wrote:
Tim-_- @
NewNetUnrealv0_9_2

I noticed some bug (error) in the rocket, many times you shoot the enemy in your the foot and do not cause any harm, and sometimes the buga rocket shoots several times without leaving bullet, and so fix to throw the gun out and get another..

the sniper not be fixing the correct damage to function correctly has to stay that way

HeadshotDamage = 100

can try to fix this error in future versions?
Have you edited your ut.ini for the fix?
Spoiler
Image

Re: OFFICIAL NEWNET RELEASE!

Posted: Tue Aug 19, 2014 3:56 am
by [rev]rato.skt
I tried putting the pattern but similar to the ut, see if I configured correctly !!??

EnforcerDamagePri=17
EnforcerDamageSec=17
BioDamagePri=20
BioDamageSec=200
ShockDamagePri=40
ShockDamageSec=55
ShockDamageCombo=165
PulseDamagePri=20
PulseDamageSec=4
RipperDamagePri=30
RipperDamageSec=34
MinigunDamagePri=10
MinigunDamageSec=10
FlakDamagePri=16
FlakDamageSec=70
RocketDamagePri=75
RocketDamageSec=80
SniperDamagePri=44
HeadshotDamage=100
SniperSpeed=1.000000

Re: OFFICIAL NEWNET RELEASE!

Posted: Tue Aug 19, 2014 5:24 am
by Chamberly
I'll probably try it out tomorrow for testing. If it work or not work... I'll see the answer soon and try something else.

Re: OFFICIAL NEWNET RELEASE!

Posted: Mon Jan 12, 2015 12:50 pm
by Wises
[rev]rato.skt wrote:I tried putting the pattern but similar to the ut, see if I configured correctly !!??

EnforcerDamagePri=17
EnforcerDamageSec=17
BioDamagePri=20
BioDamageSec=200
ShockDamagePri=40
ShockDamageSec=55
ShockDamageCombo=165
PulseDamagePri=20
PulseDamageSec=4
RipperDamagePri=30
RipperDamageSec=34
MinigunDamagePri=10
MinigunDamageSec=10
FlakDamagePri=16
FlakDamageSec=70
RocketDamagePri=75
RocketDamageSec=80
SniperDamagePri=44
HeadshotDamage=100
SniperSpeed=1.000000
do these settings actually exist in this version of newnet ?

I would like to make some adjustments to several weps for fun.

Re: OFFICIAL NEWNET RELEASE!

Posted: Mon Jan 12, 2015 3:31 pm
by Chamberly
Yes they do.
Spoiler

Code: Select all

[NewNetUnrealv0_9_2.UTPure]
EnforcerDamagePri=14
EnforcerDamageSec=14
BioDamagePri=20
BioDamageSec=200
ShockDamagePri=34
ShockDamageSec=55
ShockDamageCombo=165
PulseDamagePri=20
PulseDamageSec=3
RipperDamagePri=30
RipperDamageSec=34
MinigunDamagePri=8
MinigunDamageSec=11
FlakDamagePri=16
FlakDamageSec=70
RocketDamagePri=75
RocketDamageSec=80
SniperDamagePri=40
HeadshotDamage=90
SniperSpeed=0.700000
bUTPureEnabled=True
Advertise=1
AdvertiseMsg=1
bAllowCenterView=False
CenterViewDelay=1.000000
bAllowBehindView=False
TrackFOV=2
bAllowMultiWeapon=False
bFastTeams=True
bUseClickboard=True
MinClientRate=12000
bAdvancedTeamSay=True
ForceSettingsLevel=2
bNoLockdown=True
bWarmup=True
bCoaches=False
bAutoPause=False
ForceModels=1
ImprovedHUD=1
bDelayedPickupSpawn=False
bTellSpectators=False
PlayerPacks[0]=BP1
PlayerPacks[1]=BP4
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=
DefaultHitSound=2
DefaultTeamHitSound=3
bForceDefaultHitSounds=False
TeleRadius=210
ThrowVelocity=750
bForceDemo=False
It's in UnrealTournament.ini.

Re: OFFICIAL NEWNET RELEASE!

Posted: Thu Feb 19, 2015 5:36 pm
by shockpl
hey :)
Im searching how to disable hitsounds in NN (in 1st official NN, so its 9.0), is any posibility to do that ?
and also im searching how to set up all damages to deafault\basic as they where in original\clean UT, sniperrifle refire ... etc
Where I can set it up ... or its not configurable.

For me it would be normal to provide basic options and also how to set them up, but there is not in readme.txt :/

Re: OFFICIAL NEWNET RELEASE!

Posted: Thu Feb 19, 2015 7:56 pm
by Chamberly
Check my previous post, in the spoiler code.