These should be upside down Tentacles.
Other than the slight adjustments I made to Health and MeleeRange, all other settings are at default.
Any value you could adjust for a default Tentacle, you should be able to adjust for these.
*Note default tentacles are huge. I suggest you scale these down a bit for most uses....
In testing, the main thing you may want to adjust other than scale would be SightRadius.
This setting has an obvious effect as far as how close you can get to them before they wake up.
These swim as well as default Tentacles, (which is not very good, sorta like ducks...), but fight better in the
water as they have the MeleeAttack,
I don't think I added any unnecessary "tweaks in timers", or resetted any "default abnormal values", or loaded any more
"stupid pushing controllers" here....
I have seen what you speak of in various 3rd party projects I have fixed before. Linked lists and stacks that do nothing.
Complicated craps and convoluted functions that achieve nothing that a few good tweaks in the correct spot couldn't do.
This has nothing extra like that.
This is Epic source just tweaked a bit, so that they work upside down, and the MeleeAttack is fixed. (I think....)
I added a few missing sanity checks along the way, but tried very hard not to mess with Epics stuff unless it was
obviously broken. (So if you have any problems with it, blame Epic.
![What?!? :what:](./images/smilies/leider_nichtgecheckt.gif)
)
This Beta3 has 3 different death animations. (Chosen randomly...)
One minor bug I am aware of ATM. Due to my messing with the Physics.
If a UTent Carcass lands in the water, it will bounce for a while. It is sorta cool....
(That's not a bug. Its a "Feature". Yeah. That's the ticket.
![Satan :satan:](./images/smilies/Satan.gif)
)
See attached. Waiting for feedback.
*Edit:
Well I did hijack SetMovementPhysics, and AddVelocity, and states Waiting, RangedAttack and MeleeAttack, but other than
that, just minor tweaks.
**Edit 2:
Tested with UT v4.36 on an offline, stock install and with and without all my nifty mutators. (Server was running UTPG 4.40, because I am cool like that.
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
)
Tested offline with Unreal Gold patched whatever slightly stale version of 227 I have on there.
This should work with everything. Let me know if it doesn't.