![goodjob :gj:](./images/smilies/goodjob.gif)
![thumbsup :tu:](./images/smilies/thumbsup.gif)
Yes, the rest of stuff did not cause troubles. Now I understand what was a dude saying: "No risk destroying" here I think I was the evil one at a moment but I couldn't imagine that engine won't help my action, bDeleteMe and Destroy seems to cause the same issues when get called in PostBeginPlay - neither in PreBegin not helped too much. It might be a risk if actor pending removal is touching an actor initializing physics later or in next moment some physics are about to be changed touching that... nasty one in removal process. I must note this issue to avoid it completely. Anyway seems to happen in such Miam like map which cannot be ended in other MH2 like versions,Qwerty wrote:seems stable and working well on out MH server our multi game server, BT server and RX test server.
did you test on version 8 (Latest build)SC]-[LONG_{HoF} wrote:I had tested this out on my home gameservers and it just didn't work out. I've yet to try it on our nfo gameserver.
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These are a few samples of XC_GameEngine settings.
- Disable the Timing Fix if you're running TickFix, SCF or a custom launcher that fixes timing.
--- We're assuming that servers that run gametypes without monsters will install all this crap.
- Use the map sorting functions if you need to fix your mapvote.
- Copy ServerPackages and ServerActors from your Engine.GameEngine block
- bFasterUpload (def=true) should be set to False if your server has a 100% working redirect.
Client:
[XC_Engine.XC_GameEngine]
bCacheConvertAtJoin=True
bFasterUpload=True
;ServerPackages=
;ServerActors=
Siege server:
[XC_Engine.XC_GameEngine]
bDisableTimingFix=True
bFasterUpload=True
NoBrushTrackerFix=CTF-Niven
NoBrushTrackerFix=CTF-'uK-Simplex][
NoBrushTrackerFix=CTF-Niven][
; Add any other maps where doors make it unplayable
;ServerPackages=
;ServerActors=
CTF/DM/TDM/AS server:
[XC_Engine.XC_GameEngine]
bDisableTimingFix=True
bFasterUpload=True
;ServerPackages=
;ServerActors=
Coop server:
[XC_Engine.XC_GameEngine]
bSortMaplistByFolder=True
bAutoTravelManager=True
bFasterUpload=True
;ServerPackages=
;ServerActors=
MH server:
[XC_Engine.XC_GameEngine]
bSortMaplistGlobal=True
bFasterUpload=True
;ServerPackages=
;ServerActors=
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[Engine.GameEngine]
CacheSizeMegs=96
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
;ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
;ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
;ServerActors=UWeb.WebServer
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=MultiMesh
ServerPackages=Relics
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
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[XC_Engine.XC_GameEngine]
MinClientVersion=432
UseSound=True
CacheSizeMegs=96
bSortMaplistGlobal=False
bSortMaplistByFolder=False
bDisableBrushTracker=False
bDisableTimingFix=False
bCacheConvertAtJoin=False
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=MultiMesh
;ServerPackages=Relics
;ServerPackages=EpicCustomModels
;ServerPackages=TCowMeshSkins
;ServerPackages=TNaliMeshSkins
;ServerPackages=TSkMSkins
;ServerPackages=NexgenCC
;ServerPackages=Nexgen112N
;ServerPackages=NexgenClientsideExtensions112NMHA
;ServerPackages=NexgenPlus100N
;ServerPackages=MHCheckPoints
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
;ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
;ServerActors=UWeb.WebServer
;ServerActors=Nexgen112N.NexgenActor
;ServerActors=NexgenServersideExtensions.NSEMain
;ServerActors=NexgenPlus100N.NXPMain
;ServerActors=NexgenSendToWebsite112N.STWMain
billybill wrote:That shockball is from KRID's EUT Source re-code work?
Actually the shockball is from blackcheetah's UT2004 Extreme Weapons for UT99 http://www.moddb.com/mods/ut2004-models-v2-extremebillybill wrote:That shockball is from KRID's EUT Source re-code work?
You didn't need to rename it, but that's up to you. I leave it in my UT.ini just incase I need to debug something. Which is also why I also leave in this:Wises wrote:@Chamberly ..
so renaming [engine.engine] could possibly do this in theory.
also interesting will test later.
As it said in first post:also .. what is this auto-cache converter?.. does it automatically convert cache files to blah.uxx and move to folder or?..
As in the latest download (8) it shows you in the document what they can be used for. Just copy and past those and copy the rest of the other info and paste (as from Engine entry section, include serverpackages and serveractors.) Hopefully you aren't confused anymore.also notice that there's like separate sections for DM / AS / MH etc..