Hm... a new Monster Hunt? Or ...a new ChaosUT?Dr.Flay wrote:Wormbo is now in charge of developing the new Jailbreak mod
Looks like mods that stood out in the past have a good chance of being standard.
Coolio indeed![]()
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Hm... a new Monster Hunt? Or ...a new ChaosUT?Dr.Flay wrote:Wormbo is now in charge of developing the new Jailbreak mod
Looks like mods that stood out in the past have a good chance of being standard.
Coolio indeed![]()
billybill wrote:There has been a LOT of talk about their pre-alpha. I'm glad they made it so hard to obtain now. There's many articles and discussions on pre-alpha things like half-time, mostly in a negative context. I am glad they addressed this on the latest podcast. They dropped some hints that they will start looking at the mechanics now, which correlates perfectly with the fact you have to sign up to get the latest build. They seem to want comments. I urge those who like UT99 mechanics to have your say. This was something that really killed the UTs after UT99 was the gameplay mechanics.
VOD link:
^THISbillybill wrote:This was something that really killed the UTs after UT99 was the gameplay mechanics.
billybill wrote:I want to share a little story about how bad UT3 sucks and why UT3 will be better. So a caster friend who plays another game went over to Singapore for some of his e-sports work. He decides to enter a UT3 competition with actual pros, completely out of the blue. He's at an actual event where people go and play the games they are professional in. Anyway, so he comes back with a trophy and prize money for a game he had barely played. I like to think my story is very telling on what a bad game it was
Code: Select all
livestreamer http://twitch.tv/unrealengine mobile
code187 wrote:Hi UT gamers,
My UT nick is code187 some of you may know me but for those who don't Ive been playing ut99 since the beta, my favorite weapons are shock rifle and rocket launcher.
Since UT4 Pre-Alpha came out Ive only been playing and testing it out and providing feedback on bugs, movement, weapons etc
I would like to share the official community facebook page where there are lots of cool UT99 map remakes for UT4. and new maps for you to have a look at and keep up to date with latest news
https://www.facebook.com/pages/Unreal-T ... 0673298678 <------ Please Like and share and support the community and make it grow strong
this is a sneak peak of what you can check out on the page.
<---DM-Morpheus REMAKE WIP UT4 Pre Alpha
<---DM HyperBlast test UT4 pre alpha
Please come have a look lots to see
thank you
code187
billybill wrote:Thanks for the PM code. Yes I will try this game but not while it looks or sounds anything like UT3. Sorry. There's a checklist I personally have and I don't want to ruin the game experience for myself. My checklist includes options like hiding the weapon, having a HUD where I can clearly see all weapons and numbers and ammo, and preferably moving them into their UT99 positions (ie PlayerDoll top right)
Then again I am the sort of person who doesn't like it when people spoil sports results, I've been known to buy albums and sit in a dark room with headphones listening from start to finish. Anyway, the latest video looked great. It was the triggers that sold it for me more-so than the UT3 style projectiles heh. A server browser and an amazing map both being added to friday's build, not bad
billybill wrote:I hope those combos are not final, should push them for ring around the explosion instead of a suspended sphere that you may or may not see the flash of the primary gib from. Doesn't look like they widened the shock beam and slowed it to ut99s at all. The mortar fire looks alright on the flak, like U1/UT99, I can't say I've paid enough attention to whether the primary is at random or more like ut2004.
Yeah I know it's placeholder stuff and maybe I'm being a bit nit-picky over trying it out, I am giving it a chance though which is more than what a lot of people are doing. Love the open space areas on that map, first one I've seen with large open areas that I can almost imagine myself playing. I was seeing far too many maze maps with tight passageways. I know it's not meant to be competitive with all the triggers but hey I really don't know about some of those other maps.. Yes I am ruling out trying it out for a long time, if I posted the full checklist it would be like my criticism of NewNet and nobody wants to be reminded by 100 line lists. Good luck with what you're doing, I will get a UE4 license myself one day
Edit: oh you meant the model of the Flak and Shock is final (for now). Scratch my first paragraph, thought you meant something else
billybill wrote:Apparently there's two launchers, one is unofficial
official one updates automatically each week with the latest build. You need to log in to it with your forum account info
you only need engine license if you making mods/maps
Not sure what's in that torrent file, might be best to avoid it. If you really want to try it you want the official launcher and forum account. Couple mirrors here so you don't have to go thread hunting or trust dodgy torrents, won't get stuck with an older version either
http://unreal-tournament.ru/start/