![thumbsup :tu:](./images/smilies/thumbsup.gif)
Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
- UnrealGGecko
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
All I can say is
I know that this might delay the release by a few days but can you add help text at the bottom of the screen (you know, that yellow line with text on it)?
![goodjob :gj:](./images/smilies/goodjob.gif)
I know that this might delay the release by a few days but can you add help text at the bottom of the screen (you know, that yellow line with text on it)?
![Image](https://ut99.org/392-72a.gif)
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
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- GenMoKai
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
I have no words for it
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Shocked :shock:](./images/smilies/icon_eek.gif)
![Shocked :shock:](./images/smilies/icon_eek.gif)
![Shocked :shock:](./images/smilies/icon_eek.gif)
![Shocked :shock:](./images/smilies/icon_eek.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Image](http://img223.imageshack.us/img223/5908/fruit.gif)
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
- Feralidragon
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
Thanks all
As for the rest, there isn't really a need for such text imo: you press fire or altfire and the results are pretty much direct, there aren't any special combos on them unlike the previous version, since this complicated their usage and thus the dose of fun they should provide, so I made all of them simple.
You have tons of possible configs for them to modify their behaviour, and for this I will make documentation, but in-game their actual usage is very direct.
But I guess I can detect if the pack is being run for the first time and make an automatic intro on all the different weapons and how they work (like some new games do).![Smile :)](./images/smilies/icon_smile.gif)
![thumbsup :tu:](./images/smilies/thumbsup.gif)
Well, some weapons (the ones slightly more complicated to use) have text already (very short sentences) to indicate what to press and how to use them, but when I mean "slightly more complicated", I mean just the Megaton and its decoder, which work differently relative other weapons.GEx wrote: I know that this might delay the release by a few days but can you add help text at the bottom of the screen (you know, that yellow line with text on it)?
As for the rest, there isn't really a need for such text imo: you press fire or altfire and the results are pretty much direct, there aren't any special combos on them unlike the previous version, since this complicated their usage and thus the dose of fun they should provide, so I made all of them simple.
You have tons of possible configs for them to modify their behaviour, and for this I will make documentation, but in-game their actual usage is very direct.
But I guess I can detect if the pack is being run for the first time and make an automatic intro on all the different weapons and how they work (like some new games do).
![Smile :)](./images/smilies/icon_smile.gif)
- UnrealGGecko
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
I ment that you should add that text on some configs (like in NW2X, I had no idea what opaque crosshair ment
) so that you could explain what it does and what other options you should enable/disable (like ''in order to use this option, you must enable that option''). Just my small suggestion.
![Confused :?](./images/smilies/icon_confused.gif)
![Image](https://ut99.org/392-72a.gif)
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- Feralidragon
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
Oh, so you mean in the menus themselves have some sort of context help explaining what each setting does instead of having only the docs to resort to?
That makes sense indeed, will add that to my todo list. Thanks for your suggestion.![thumbsup :tu:](./images/smilies/thumbsup.gif)
That makes sense indeed, will add that to my todo list. Thanks for your suggestion.
![thumbsup :tu:](./images/smilies/thumbsup.gif)
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
So often as developers we discuss things using jargon that not everyone understands. I'm as guilty as anyone of thoroughly explaining a question but leaving the person who asked it going "Ehh, WTF?" Change the blurb to see-thru-crosshair and then everyone will get it. I find it incredibly hard to be non-technical since that explains my point the best but it's not the way that most people will get what I mean.
Can't wait to play Ferali. I know you've worked so damn hard on this.
Can't wait to play Ferali. I know you've worked so damn hard on this.
So long, and thanks for all the fish
- UnrealGGecko
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
No prob.Feralidragon wrote:Oh, so you mean in the menus themselves have some sort of context help explaining what each setting does instead of having only the docs to resort to?
That makes sense indeed, will add that to my todo list. Thanks for your suggestion.
![thumbsup :tu:](./images/smilies/thumbsup.gif)
I have a question:
What might happen if I launch the alt-fire of your translocator in the sky? Would it just bump off?
![Image](https://ut99.org/392-72a.gif)
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- Feralidragon
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
Well, yes, eventually (once it hits the level boundaries, there's no way I can detect accurately if the translocator is on the high sky or a really large cave of sorts in most maps, so it is that way).
- UnrealGGecko
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
You have a point there. I guess you know what you're doing. Anyway good luck on finishing this project. ![Lets Rock! :rock:](./images/smilies/DatRockt.gif)
![Lets Rock! :rock:](./images/smilies/DatRockt.gif)
![Image](https://ut99.org/392-72a.gif)
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
Things have gone a bit quiet, I hope everything's alright :/
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
Ferali is working really hard ...you will see it is worth it. ![Wink ;)](./images/smilies/icon_wink.gif)
![Wink ;)](./images/smilies/icon_wink.gif)
- Feralidragon
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
I am still working on fixes, optimizations and enhancements for the weapons, but although they were relatively fast for most of the weapons, things didn't go so smoothly for graviton: spent the last entire week fixing a single online sync problem relative the beam (I had literally to reinvent a way to keep it in sync with the server, it worked though) and another problem relative how rotations in UT work (also fixed now, thankfully if it wasn't for my knowledge in "truth tables", I would be screwed, "good theory makes good computer algorithms" proves to be correct once more).
But now, I am going on to the Freezer and on to the rest of the weapons for optimizations, hopefully since no one has elastic physics they shouldn't give me any of these issues.
But now, I am going on to the Freezer and on to the rest of the weapons for optimizations, hopefully since no one has elastic physics they shouldn't give me any of these issues.
- Creavion
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
You are going to the freezer to get .. some snacks! Good luck while finishing! The remaining %`s are always the hardest and longest ones.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
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Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
He's just stalling for more time ![loool :loool:](./images/smilies/HaudenLukasoderso.gif)
![loool :loool:](./images/smilies/HaudenLukasoderso.gif)
So long, and thanks for all the fish