Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Post by ASLY »

Nice job Feralidragon! :tu:
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Post by UnrealGGecko »

All I can say is :gj:
I know that this might delay the release by a few days but can you add help text at the bottom of the screen (you know, that yellow line with text on it)?
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Post by GenMoKai »

I have no words for it :shock: :shock: :shock: :shock: :mrgreen:
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EAT THOSE FRIGGIN BANANAS !!!!!
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Post by Feralidragon »

Thanks all :tu:
GEx wrote: I know that this might delay the release by a few days but can you add help text at the bottom of the screen (you know, that yellow line with text on it)?
Well, some weapons (the ones slightly more complicated to use) have text already (very short sentences) to indicate what to press and how to use them, but when I mean "slightly more complicated", I mean just the Megaton and its decoder, which work differently relative other weapons.

As for the rest, there isn't really a need for such text imo: you press fire or altfire and the results are pretty much direct, there aren't any special combos on them unlike the previous version, since this complicated their usage and thus the dose of fun they should provide, so I made all of them simple.
You have tons of possible configs for them to modify their behaviour, and for this I will make documentation, but in-game their actual usage is very direct.

But I guess I can detect if the pack is being run for the first time and make an automatic intro on all the different weapons and how they work (like some new games do). :)
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Post by UnrealGGecko »

I ment that you should add that text on some configs (like in NW2X, I had no idea what opaque crosshair ment :? ) so that you could explain what it does and what other options you should enable/disable (like ''in order to use this option, you must enable that option''). Just my small suggestion.
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Post by Feralidragon »

Oh, so you mean in the menus themselves have some sort of context help explaining what each setting does instead of having only the docs to resort to?
That makes sense indeed, will add that to my todo list. Thanks for your suggestion. :tu:
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Post by JackGriffin »

So often as developers we discuss things using jargon that not everyone understands. I'm as guilty as anyone of thoroughly explaining a question but leaving the person who asked it going "Ehh, WTF?" Change the blurb to see-thru-crosshair and then everyone will get it. I find it incredibly hard to be non-technical since that explains my point the best but it's not the way that most people will get what I mean.

Can't wait to play Ferali. I know you've worked so damn hard on this.
So long, and thanks for all the fish
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Post by UnrealGGecko »

Feralidragon wrote:Oh, so you mean in the menus themselves have some sort of context help explaining what each setting does instead of having only the docs to resort to?
That makes sense indeed, will add that to my todo list. Thanks for your suggestion. :tu:
No prob. :tu:

I have a question:
What might happen if I launch the alt-fire of your translocator in the sky? Would it just bump off?
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Post by Feralidragon »

Well, yes, eventually (once it hits the level boundaries, there's no way I can detect accurately if the translocator is on the high sky or a really large cave of sorts in most maps, so it is that way).
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Post by UnrealGGecko »

You have a point there. I guess you know what you're doing. Anyway good luck on finishing this project. :rock:
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Post by Meindratheal »

Things have gone a bit quiet, I hope everything's alright :/
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Post by papercoffee »

Ferali is working really hard ...you will see it is worth it. ;)
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Post by Feralidragon »

I am still working on fixes, optimizations and enhancements for the weapons, but although they were relatively fast for most of the weapons, things didn't go so smoothly for graviton: spent the last entire week fixing a single online sync problem relative the beam (I had literally to reinvent a way to keep it in sync with the server, it worked though) and another problem relative how rotations in UT work (also fixed now, thankfully if it wasn't for my knowledge in "truth tables", I would be screwed, "good theory makes good computer algorithms" proves to be correct once more).

But now, I am going on to the Freezer and on to the rest of the weapons for optimizations, hopefully since no one has elastic physics they shouldn't give me any of these issues.
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Post by Creavion »

You are going to the freezer to get .. some snacks! Good luck while finishing! The remaining %`s are always the hardest and longest ones.
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)

Post by JackGriffin »

He's just stalling for more time :loool:
So long, and thanks for all the fish
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