Re: I made a terrain model in Blender and brought it over to
Posted: Fri Aug 11, 2017 8:00 pm
I went ahead and experimented some more with the trees in Blender.
There's a bit more geometry with the walls so they're not as flat as they were before. They're also probably better from a gameplay standpoint since the underside of the leaves is opaque, meaning that the player isn't going to able see someone else through the tree trucks. If he could, that can be problematic since the trees are supposed to act as boundaries. The downside to this technique is that the top of the trees is pretty flat, but it's probably not that much of a big deal since you're probably not going to able to see above the trees very often, and they shouldn't really be the focus anyway.
I also tried applying this new lathe shape to the inner edges of the forest, but since there's a lot more polys with their own transparent textures, I would imagine that this would take some kind of toll on the performance of whatever map it's being used on especially for users with lower-end computers.
There's a bit more geometry with the walls so they're not as flat as they were before. They're also probably better from a gameplay standpoint since the underside of the leaves is opaque, meaning that the player isn't going to able see someone else through the tree trucks. If he could, that can be problematic since the trees are supposed to act as boundaries. The downside to this technique is that the top of the trees is pretty flat, but it's probably not that much of a big deal since you're probably not going to able to see above the trees very often, and they shouldn't really be the focus anyway.
I also tried applying this new lathe shape to the inner edges of the forest, but since there's a lot more polys with their own transparent textures, I would imagine that this would take some kind of toll on the performance of whatever map it's being used on especially for users with lower-end computers.