Creavion wrote:
Wrong lit surfaces: I tried for around 2 weeks, until I had enough and simply accepted it. The engine is not really suitable for outdoor maps, specially not if you try to light it that way.
Fake texture: No. Dont like such technique. My goal was to use only retail textures - ok skybox excluded.
Well, that's no problem. I had similar cases about wrongly lit surfaces in the past as well. And I also kept the least worst solution. Only a few weeks ago Mr. Tom told me about this technique (he uses it for badly lit meshes, though) and I find it ingenious, so I wanted to share it. Of course, it's your decision if you'll use it or not. But: Apart from the skybox textures - you used custom meshes and would care about one single texture: Contradiction much?
Creavion wrote:
Attachments: Well, 2 MB for each file. Not my fault. I screwed up the filefront upload somehow, so I uploaded here instead, since the map is rather small. Do you really need to get upset about something trivial like that? With a rather filesize I would not have do something like that.
Yeah, Vankuss has already explained it to me. And, of course, it's reasonable. I wouldn't have complained about it much, if I haven't downloaded the files, put them on a memory stick, driven to my flat, where I don't have internet, and wanted to play it there. So I had to download hjsplit on the next day and wait several days to review your map until I found time again. That was another factor why my text came so late.
Creavion wrote:
BTW: people complain a lot. Some stuff also wont get downloaded because the filesize is too big. You remember Revelations release thread and the twist with Myth?
True. But downloading three diffeerent things for one map could keep people away, too. People do not only complain a lot, they are also lazy as hell.