Fake players mod detection [WIP]

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UT99.org

Re: Fake players mod detection [WIP]

Post by UT99.org »

medor wrote:@JackGriffin

You are a cheater ?

Edit by papercoffee
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Re: Fake players mod detection [WIP]

Post by EvilGrins »

Guys, as much fun as it is to hurl insults (why else would you be going there) might I suggest if this thread is going to be productive and on point we ditch saying bad things about each other and stick to the actual topic.

You can be civil to each other and still disagree... or you can all be poopie-heads.

Pardon my French.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: Fake players mod detection [WIP]

Post by noccer »

OMG ladies and gentlemen, get some coke and chill :)

Some people may appreciate it much if medor and skillz would not host this stuff public, but would it make a difference?
The shit is still somewhere in the www, you just need the name and you find it.

Tbh, until KV gave me the name of these files i didn't know that also i had them on my public host (they should be deleted now).
I think it is better not to make medor or skills responsible for that, spare the anger for Dawn and his friends ;)
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>>You can't steal any ip (v4)adresses, there are exactly 4294967296 of them, and they will still exist when you wrote down all of them, or are stored in a (master)servers database ;)<<
UT99.org

Re: Fake players mod detection [WIP]

Post by UT99.org »

billybill wrote:medor you keep avoiding the question that is why you got banned, now you resort to this? so sad. Let's put aside the suffering he has had to endure for a moment, you can read about that in the thread. The guy still has effects that will be with him for the rest of his life. (and his family) one more thing, he doesn't live in a socialised healthcare country like us, he lost his whole life savings over something he has no control over. If that is the way you wish to talk to him then I genuinely wish you would get cancer, or that something bad happens to you

Folks, I'm sorry but I tried and I don't see why Kelly should have to answer to that abuse
UT99.org

Re: Fake players mod detection [WIP]

Post by UT99.org »

medor wrote:
medor you keep avoiding the question that is why you got banned
The formulation is incomplete that's why I do not respond immediately.
Please tried to use short sentences.

You speak about what
stopped spamming your UT here, do you know why it was banned here?
this is that ...i'm not banned.
You speak about thedanes forum ? yes he ban me.

you overexert me with all your intellectual masturbation.
Yes we have not the same language or the same cultivation.

billybill I love you a lot but as you share in large phrasing I do not even seek to translate.

Edit by papercoffee
UT99.org

Re: Fake players mod detection [WIP]

Post by UT99.org »

billybill wrote:Well, as you please then. I should remind you that the amount of people who have already posted here would be enough to keep your website on your home network down permanently, simple math. Just like the small amount of people who use this mod that you are defending, I suggest you look a little deeper into the rabbit hole and not bury your head in the sand over this. You are making enemies as we speak, at the end of the day it's your own reputation. Seriously, have a look at some of the servers using this and what they actually offer and compare it to the hard working folks who spend time and effort and usually have a better functioning server than these: redirect, no dedicated CPU, favourites editing servers. I could go on but I won't, just have a look and then come back and read what the people in this thread are saying
UT99.org

Re: Fake players mod detection [WIP]

Post by UT99.org »

medor wrote:
billybill wrote:who use this mod that you are defending
I do not defend this mod and I never defended it.
Proof is http://www.unrealadmin.org/forums/showt ... light=fake my name at unrealadmin is "admin"


As asked my opinion on these mods and I have not yet given.I'll give you.
My experience of this mod me disgust me of slv so I never connects me more for somes years on SLV server due to me disgust to be entrap.
I rest my role to save the mods that I like or not.

I wish we stopped to lend me remarks i do not say. Some see only by white or black we must not forget all the nuances between.
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Re: Fake players mod detection [WIP]

Post by papercoffee »

Ok ...what's going on here?

@Jack ...this isn't even funny.

@Medor ...it is your right to host what ever you want. c'est ton droit
It's your web-space and you pay for it.
But, if you really host cheats, is this outrageous.
Je ne sais pas si tu te rends compte de la gravité de la situation.
This Fake-Player mod is a cheat for server admins.
Please think about it.
And think about your reputation in the community.
Please delete them ... Sois un bon exemple

AND NOW ...ALL CALM DOWN HERE!!
THAT'S AN ORDER.


Edit--------------------- back on topic
Noccer mentioned here he firewalled them out... http://www.ut99.org/viewtopic.php?p=64070#p64070
I find it interesting ...is it possible to write a mod which can detect those fake-player servers and unload them from the server list of the client?
UT99.org

Re: Fake players mod detection [WIP]

Post by UT99.org »

medor wrote:
If you do a fake players mods I would be happy to publish at my utfiles. :tu:
Apparently nobody realized that I expected dane do a mod oppose fake players.


Remove from my home will not delete it in all the web.The solution is in mod for to highlight fake players in players server browser.


Edit
I find it interesting ...is it possible to write a mod which can detect those fake-player servers and unload them from the server list of the client?
We must leave the choice to the players.
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Re: Fake players mod detection [WIP]

Post by EvilGrins »

Despite negative conotations, despite excessive drama, I find it beyond funny he used all this in 1 post...
medor wrote:you overexert me with all your intellectual masturbation.
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medor wrote:billybill I love you a lot
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medor wrote:not trying to please to all or part of a group of ass licking destructors
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Okay, if you must feel free to return to your drama and unproductive word-bashing... as you keep on progressing further off topic.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: Fake players mod detection [WIP]

Post by JackGriffin »

Edit by papercoffee

I never said anything about you nor slandered you in any way. I simply asked several times whether your files would include aimbots if I posted them to you. I asked this because I want to know where your 'line in the sand' is. What will you host and what will you not host? You chose to avoid that because you don't want to answer it and instead attacked Dane and I. That's an answer in and of itself.

I won't be responding to you again. You do whatever your smug self wants to do.
So long, and thanks for all the fish
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Re: Fake players mod detection [WIP]

Post by papercoffee »

medor wrote:
If you do a fake players mods I would be happy to publish at my utfiles. :tu:
Apparently nobody realized that I expected dane do a mod oppose fake players.
Then should you have used the prefix Anti-
"If you do a anti-fake-players mod I would be happy to publish at my utfiles. :tu:"
medor wrote:Remove from my home will not delete it in all the web.
Yes ...but it would be one pages less of hosting this files.
So please do it.
medor wrote:The solution is in mod for to highlight fake players in players server browser.
Edit
I find it interesting ...is it possible to write a mod which can detect those fake-player servers and unload them from the server list of the client?
We must leave the choice to the players.
But we should give the player a tool to have a choice.

OK... I will now close this thread and discuss this situation with the staff crew.
Opened the thread again ...I did read the whole conversation... And I have to say:
"It was all a huge misunderstanding from both sides ... G-Dammit!!"
Anti-... anti-fake-players mod ...medor forgot to write anti- ...that's it.
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Re: Fake players mod detection [WIP]

Post by Dr.Flay »

Chamberly wrote:Dark, I could say it will be very simple just to have another server tab with nobots being displayed. Because there is some peoples out there who just rather play with bots or humans by choice. Even both.
We aren't wanting to filter bots, only fake players.
You see bots, you get bots. No problem. We like bots.
You see fake names, you get an empty map and then an unknown number of real bots start spawning, all with more random names.

Medor, please get your facts/context correct.
There is a big difference between a "fake players mod" and an "anti-fake players mod".

When it comes to malware (and anything designed to inject false data into a system IS MALWARE), there is valid reason for some people to possess it for study.
The same goes for computer viruses and even the real thing. However you don't go distributing them to the public. Only an idiot would do something like that.
A drug dealer is not innocent because "If I didn't do it, they will get it somewhere else anyway".
I assume you are also in favour of hosting and distributing viruses, simply because "other people do it".

As long as you knowingly host malware, you are part of the problem not the solution, same as any other site hosting tools for idiots to inject data into any network.

Dane, I have previously suggested that another forum may be more suitable for this discussion. Even the IRC would be more preferable.
What you need is other programmers and people aware of both sides of the security implications.
I think a proper feasibility discussion is impossible here.
It would make sense to move to your site or 333networks, as I foresee this thread getting locked at some point anyway.
As you suggest it could function as a tool to send data to a master, perhaps Darkelarious and a few other ms coders could be useful for you, now we have a few more in the 333project used to combating exploits.
Security is our current common focus and goal, so working together makes sense :tu:

Again a topic distracted by the very thing it is trying to deal with :(
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Re: Fake players mod detection [WIP]

Post by TheDane »

I'm not going to quote any of the Things said and try to reply to them all, and because I jump in now does not mean that I haven't been reading all the crap insulting posts from medor you moderators have edited out. But yes, I agree that ut99.org is not the correct place to handle this, and that is also why you don't see me paste the solution against this here but instead you see a link to my site.

medor can try and talk his way out of this as long as he wants by claiming whatever he wants, his answer to remove the mods when I asked him was a clean NO.

And Skillz answer was the same.

I handled this by the book, when I found out they both hosted the files, I could have just framed them in public, but I didn't. I send them an PM so they had a chance to undo the mistake they have done, well, I thought it was a mistake! But found it was not, they where proud to be hosting it it appears? That's the problem with those two, they are more focused about quantity than quality, they host the same files multiple times and doesn't care one bit about how messy their service is. The bottom line is that THEY are solely responsible for every file THEY put on THEIR website, so there is real danger attached to just collect and upload the way THEY do. And what promise do WE get as a user that the files WE download is not malware when THEY don't even know what THEY are hosting? This is BAD ethics displayed in a school example.

Now, I'd like when you moderators discuss this privatly to rethink the reasons why you decide that medor is an honorable member of this community? Because I fail to see it? And I have adressed this issue before - you send a message when you introduce such rank. You as moderators shouldn't go arround and edit topics to the extend you do - removing most of medors posts will make it look like you defend him, and when someone comes along later on and reads this then the roles may appear to be switched arround.

Kelly has stated he considders to cook a brew to make it harder for server admins to fake players, and I will back him 110% up in that. This goal can be achieved without any client will notice anything (except the expirience of a better view when browsing the servers) so everyone who has something to say against such project are in my eyes considdered defenders of the dark side and you may just as well not post as I will not be listening.
Retired.
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Re: Fake players mod detection [WIP]

Post by papercoffee »

TheDane wrote:you moderators have edited out
... You as moderators shouldn't go arround and edit topics to the extend you do
... removing most of medors posts will make it look like you defend him
You can call me by my name ...I edited the insults and their reaction because they don't belong in a serious discussion. Only hard feelings will arise from that.

Especially when all this insults are based an a mere misunderstanding.
TheDane wrote:his answer to remove the mods when I asked him was a clean NO.
TheDane-PM wrote:Please remove them asap!
Sorry, but how would you react, if I would talk to you in such a tone?
The remaining PM is written in a polite manner but this one line can be misinterpreted as "Boss-Talk".

And further more ...it's medor's who decides what he want to host on his own server.
We can only make a request and try to convince him.
TheDane wrote:Now, I'd like when you moderators discuss this privatly to rethink the reasons why you decide that medor is an honorable member of this community?
mhm ...you mean asap?

The only thing we can score against medor are his insults against Kelly, because this was too much.
Medor is a honorable member because of what he did good for the community ...I know honorable member who did some mistakes in the past, too. Should we also revoke their rank?
Dr.Flay wrote:Dane, I have previously suggested that another forum may be more suitable for this discussion. Even the IRC would be more preferable.
What you need is other programmers and people aware of both sides of the security implications.
Very good idea... we could also open a non public Dev-subforum.
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