Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
In case you were unaware, your weapons pack to be has been mentioned over at Mapraider · http://www.mapraider.com/forums/thread/?thread=1769
They had a question that I guessed at.
They had a question that I guessed at.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
I was aware of that one, but back then (almost 1 year ago) there were no replies in that topic so I even forgot that topic existed at Mapraider (thanks to FreakinMeany for even making it a news item in his site, highly appreciated
).
Anyway, yeah, you provided the right answer there. In fact, NW2 had a very poor bot support, in this one bot support is light-years ahead.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Anyway, yeah, you provided the right answer there. In fact, NW2 had a very poor bot support, in this one bot support is light-years ahead.
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
If you say so. When I play MH with those weapons the bots have a field day with them. Granted, I play with bots a lot but still...
...I think they use them better than me...
...I think they use them better than me...
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
Still in the phase of fixes and enhancements (almost done, next a few more features and interface), but since some months have passed and someone at moddb just screamed "update please!", I thought... well, why not?
To whoever saw the 2nd preview of NW3, in the end of the video I have shown the Megaton nuclear explosion at the time and the guided nuke HUD.
If you don't remember those, I invite you to just check the nuke part of the video to see the "old" ones.
Anyway, I found those a bit "meh.." and decided to enhance both (along with all the nuclear explosions and many other NW3 weapons).
This is the result of the Megaton nuke enhancement and guided nuke HUD enhancement (the "red lit environment" caused by the ongoing nuke, lens, atmospheric ring, etc), still not perfect, but I won't enhance these any further, so this is what you should expect in the final release (which should happen soon):
![Image](https://lh5.googleusercontent.com/-Gv--daHJUlg/T_OKudHIT7I/AAAAAAAAAvE/XtjqUvkOz7I/s1200/Nuke04Enhancement.PNG)
![Image](https://lh6.googleusercontent.com/-dwSUHGc7ZM8/T_OKuQfd-EI/AAAAAAAAAvE/pGkaNXyMPHI/s750/NukeGuideEnhancement.png)
To whoever saw the 2nd preview of NW3, in the end of the video I have shown the Megaton nuclear explosion at the time and the guided nuke HUD.
If you don't remember those, I invite you to just check the nuke part of the video to see the "old" ones.
Anyway, I found those a bit "meh.." and decided to enhance both (along with all the nuclear explosions and many other NW3 weapons).
This is the result of the Megaton nuke enhancement and guided nuke HUD enhancement (the "red lit environment" caused by the ongoing nuke, lens, atmospheric ring, etc), still not perfect, but I won't enhance these any further, so this is what you should expect in the final release (which should happen soon):
![Image](https://lh6.googleusercontent.com/-dwSUHGc7ZM8/T_OKuQfd-EI/AAAAAAAAAvE/pGkaNXyMPHI/s750/NukeGuideEnhancement.png)
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
Further proof that pink is evil.
http://unreal-games.livejournal.com/
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
Ok now I have to hurry up with my fan project ... Fighting Nalis.Feralidragon wrote:Still in the phase of fixes and enhancements (almost done, next a few more features and interface), but since some months have passed and someone at moddb just screamed "update please!", I thought... well, why not?
To whoever saw the 2nd preview of NW3, in the end of the video I have shown the Megaton nuclear explosion at the time and the guided nuke HUD.
If you don't remember those, I invite you to just check the nuke part of the video to see the "old" ones.
Anyway, I found those a bit "meh.." and decided to enhance both (along with all the nuclear explosions and many other NW3 weapons).
This is the result of the Megaton nuke enhancement and guided nuke HUD enhancement (the "red lit environment" caused by the ongoing nuke, lens, atmospheric ring, etc), still not perfect, but I won't enhance these any further, so this is what you should expect in the final release (which should happen soon):
You will get new skins to your mod Ferali ...
![Satan :satan:](./images/smilies/Satan.gif)
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
Looks awesome ferali!WHAT THE FU... BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!!!!!!!!!!!!!!!! Muhaahahahaha, muhahahaaa!
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EAT THOSE FRIGGIN BANANAS !!!!!
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
Things have been quite for too long, hope everythings still OK!
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
Hey, he did too much to just drop the whole project, so there's no turning back for him. Just wait a few more weeks...
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
Don't worry, everything is ok. Actually I am working on it at full steam as I post this, there's very little left to do actually.
Right now I am finishing the main mutator (the one that is going to replace the weapons and all), the thing is, this one is not a simple weapon replacer, it's far more complex as it allows far more things (any weapon replacements (even from other mods if you wish), any default weapons (weapons you start with on respawn), full "loaded" support, LMS support, playing with NW3 and normal weapons at the same time if desired, make some weapons only appear under certain conditions (by filters in the ini for each weapon, for example: added map height and size filters to the ionizer and ultimaprotos so it doesn't appear in maps like Deck16), replace 1 weapon by multiple weapons as either a full weapon locker, or in a randomized/sequencial way, and many more useful things).
Right now I am finishing the main mutator (the one that is going to replace the weapons and all), the thing is, this one is not a simple weapon replacer, it's far more complex as it allows far more things (any weapon replacements (even from other mods if you wish), any default weapons (weapons you start with on respawn), full "loaded" support, LMS support, playing with NW3 and normal weapons at the same time if desired, make some weapons only appear under certain conditions (by filters in the ini for each weapon, for example: added map height and size filters to the ionizer and ultimaprotos so it doesn't appear in maps like Deck16), replace 1 weapon by multiple weapons as either a full weapon locker, or in a randomized/sequencial way, and many more useful things).
Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
medor wrote:(any weapon replacements (even from other mods if you wish), any default weapons
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
Judging by the screenshots, one must wonder how many trees were sacrificed in the process of developing these deadly weapons.
![Image](http://pics.livejournal.com/black_beast/pic/000zd8x7.gif)
![Image](http://pics.livejournal.com/black_beast/pic/000zd8x7.gif)
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
Idk about the number of trees, but a lot of bots and other pawns sure didn't like to get obliterated...
(they already got their payback while I was testing their AI though)
Anyway, since this topic has been touched, here's a screen about the new weapon chargers:
![Image](https://lh3.googleusercontent.com/-Us-O1ujsypM/UCThYZgJyCI/AAAAAAAAAvc/dqx6KmJ5sHM/s641/ChargerNW3.png)
These chargers glowing color can be fully customized (when I mean "fully", I mean absolutely any RGB color, so you can set them to be green, red, yellow, pink, purple, a darker purple, brown, orange, whatever color you possibly want).
You can also customize their animation (no animation, flickering and how intense, pulsing and how fast, etc), and in team games they acquire team colors (so in games like Domination, if they are near a Blue control point, they will be blue, once the control point changes to Red, Green or other, the color of the closer chargers will change accordingly. However, you can also disable team colors in team games for each weapon, ammo or other replaced pickup if you wish.
There are a second kind of chargers which besides the color, you can customize their size and the texture itself (basically they are simple sheets with a texture on them, good for who wants to fully customize their server with clan logos or other stuff).
You can opt to not have chargers at all if you want.
Unlike the NW2 chargers, these are extremely low poly (around 20x less polys), so no lag from these anymore in NW3.
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Anyway, since this topic has been touched, here's a screen about the new weapon chargers:
![Image](https://lh3.googleusercontent.com/-Us-O1ujsypM/UCThYZgJyCI/AAAAAAAAAvc/dqx6KmJ5sHM/s641/ChargerNW3.png)
These chargers glowing color can be fully customized (when I mean "fully", I mean absolutely any RGB color, so you can set them to be green, red, yellow, pink, purple, a darker purple, brown, orange, whatever color you possibly want).
You can also customize their animation (no animation, flickering and how intense, pulsing and how fast, etc), and in team games they acquire team colors (so in games like Domination, if they are near a Blue control point, they will be blue, once the control point changes to Red, Green or other, the color of the closer chargers will change accordingly. However, you can also disable team colors in team games for each weapon, ammo or other replaced pickup if you wish.
There are a second kind of chargers which besides the color, you can customize their size and the texture itself (basically they are simple sheets with a texture on them, good for who wants to fully customize their server with clan logos or other stuff).
You can opt to not have chargers at all if you want.
Unlike the NW2 chargers, these are extremely low poly (around 20x less polys), so no lag from these anymore in NW3.
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