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Re: Unreal Tournament 469

Posted: Wed Aug 26, 2020 8:34 pm
by sektor2111
Another note for this forum as information for MH users: mappers, players - not a need to be read during development process.

Yeah I'm fool because UT469 is (not) XC as follows:
Map MH-GardenOfDeath which is... BIG, has an edited 2020 version with Bot Support original not based on triggers like previous edited version. This is a pathed map with 2000+ reachspecs in which Bots are playing perfectly in a XCv24 environment. And now I apology but I don't see anything at Bots in the same map in UT469. Definitely UT469 is XC - inside your dreams... XCv24 is a monster which in this moment doesn't have any equivalent at DevPath, and this is exactly what I'm using very intensive.

Re: Unreal Tournament 469

Posted: Sun Aug 30, 2020 6:32 pm
by [rev]rato.skt
Hi,

what causes this bug?

how do fix it?

can it be fixed in this new path?

Image

Re: Unreal Tournament 469

Posted: Sun Aug 30, 2020 10:52 pm
by Dr.Flay
I can only assume you mean the missing skin as you have not specified the bug.
If you mean "Why is the bot green ?" then the answer is most likely an incomplete install of the skin pack.
Avoid scraping your cache, and use full distros to avoid missing resources.

Re: Unreal Tournament 469

Posted: Wed Sep 02, 2020 5:49 am
by Eternity
Did anybody compare v436/v469 client performance (framerate) on a complex scenes where it drops below 60 FPS, if yes then what was the result and your "GameRenderDevice" settings?

Re: Unreal Tournament 469

Posted: Wed Sep 02, 2020 10:22 am
by Buggie
Read here: viewtopic.php?f=34&t=13991&p=120736
------
v436:
Image
v469:
Image
Map: MH-Battle4NaZaliBeta2
viewtopic.php?f=3&t=14053
Render: D3D9

Re: Unreal Tournament 469

Posted: Wed Sep 02, 2020 1:28 pm
by Eternity
Thanks. With my client (D3D9) v469 is also slower than v436, in any map on complex scenes (average difference is about -30%).

Re: Unreal Tournament 469

Posted: Wed Sep 02, 2020 2:33 pm
by Chamberly
[rev]rato.skt wrote: Sun Aug 30, 2020 6:32 pm Hi,

what causes this bug?

how do fix it?

can it be fixed in this new path?

Image
This one is very easy. The bot/player use a weird default skin because it was trying to use the one you don't see or the server don't have installed.

Re: Unreal Tournament 469

Posted: Thu Sep 03, 2020 1:50 am
by [rev]rato.skt
Look, something is missing?

ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=MultiMesh
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=SkeletalChars
Chamberly wrote: Wed Sep 02, 2020 2:33 pm

Re: Unreal Tournament 469

Posted: Thu Sep 03, 2020 1:56 am
by Buggie
Who knows? You not specify what skin used this bot/player. It can be anything.

Re: Unreal Tournament 469

Posted: Fri Sep 04, 2020 1:28 am
by [rev]rato.skt
This was not a bot it was a player ... I don't remember which skin he used...

Re: Unreal Tournament 469

Posted: Fri Sep 04, 2020 1:50 pm
by Chamberly
If a player using a skin that is not installed on the server, the server will show the default skin upon death.

Re: Unreal Tournament 469

Posted: Wed Sep 23, 2020 2:21 am
by Buggie

Re: Unreal Tournament 469

Posted: Thu Sep 24, 2020 12:15 am
by Feralidragon
Like I mentioned before, this thread isn't really useful as it is, and hasn't been for a very long time over how cluttered and messy it became.

Therefore, all bug reports and feature requests concerning the new 469 version should be reported here:
https://github.com/OldUnreal/UnrealTour ... hes/issues

Re: Unreal Tournament 469

Posted: Thu Sep 24, 2020 12:37 am
by RocketJedi
i guess the news is out haha is it officially released? https://www.eurogamer.net/articles/2020 ... wN-tL6wjME

Re: Unreal Tournament 469

Posted: Thu Sep 24, 2020 7:28 pm
by Koolflux
Hey everyone, this is my first time posting on this thread.

Anyway, I think the fact this patch is being worked on is proof that we really care about this game, so much so that we're basically modifying it to run perfectly on modern systems like Windows 10. Also, the v469 patch is out for download now, as I just read. So I'm honestly quite excited for it.

EDIT: I know this sounds like a stupid question, but I saw that UnrealEd in v469 adds a surface property called "Environment." What does that property do? Because I tried it and it didn't seem to do anything other than set "Force View Zone" to True.