nogardilaref wrote:Wow, 4 full pages of absolutely no development. So far the plot is confusing and I don't see any twist coming anytime soon.
TammT, let's just, for a brief moment, assume everything you say is correct and everyone else is wrong:
1 - Don't you think you would get more sympathy and understanding if you formatted your big walls of text properly and made them easier to read, along with being nicer and polite with whom is genuinely trying to help rather than communicate with a gun pointed at their heads?
2 - Could you, in nothing more than a few, well formatted easy to read sentences, summarize what exactly you're claiming and what exactly you want to do to "fix" the problem at hand?
With so many shots being fired, I am not sure what's going on anymore, so a quick to-the-point recap would be nice.
Well, for me there is certainly some development here. I did not expect that this thread will solve anything. We just talking here. Twist ? Sorry, but this is not TV show, or some crime novel
I never said that I'm right in everything. Actually, I mentioned here that some of my accusements about cheat were wrong, and that their much higher speed is result of connection, computer speed, server settings. Also, there were some replies here, whit which I agreed, welcomed them.
1. The fact that I reply to you at all after such shallow statements as above means that I'm polite. It could be better formatted, my English could be better. But I don't think that it's so bad, that anyone good willing can see what's the point.
2. I did already once summarize. What is going on ? As said, mess is going on,
Now, about that " gun pointed at their heads" : there is reply from self claimed expert: "I think you are one of those people who will never listen to rational explanation and will instead just hand-wavingly dismiss everyone they don't agree with." - does it look as "pointing gun at head" to you ? Because for me yes. Despite it, I replied him twice in polite manner. But after writing utter nonsense - that being slower is better, I could only laugh and use smileys. And finish that line.
Summarising the speed difference problem:
On same server, in same match diverse players have diverse speeds. Indeed, those with better connection and faster computers are the faster ones. And that difference may go pretty high. Some guy from Switzerland has lowest ping, about 32, and is insanely fast. I would say about 3x than some slower (still at some 140% UT basic speed) player on that server. He claims that cheats not, and that's probably true (now blame me because I don't know is he cheating or not). The real problem is that he won't admit, he wont see that he is just much faster, and that makes him huge advantage. You can beat him, but mostly on maps where speed matters not that much.
And this is actually very typical case. Typical is too, that such players vote always on maps where speed matters. Typical case is some long funnel map, with redeemers at top - who first gets redeemer has half victory. They are very hard to kill because of speed. Additionally, all their actions are faster: faster rocket recharge, faster flying redeemers, teleporting. They don't like shock rifle - combo is best to kill them. This was from player perspective.
Now, let see it technically: as some described - server determines player's speed, and there is tickrate for updating moving players, object's, etc. positions. Now, I say that this model is not perfect, but can be OK if is executed strictly, and on client side there is proper speed control.
The problem is that there is no proper speed control on client side, especially now/ with newer, very fast CPUs, variable CPU clock. There is so called "multi-core" fix UT99 main exec. , what has it seems pretty good speed control. But I don't know server which will force you to use it.
Probably much bigger problem is on server side, better said on admin side. Most of them don't understand how all it works, and/or wont understand. Most of servers use outdated anti-cheat and net code.
Unfortunately, I don't see that Newnet works properly (versions 0.9x), but really will not repeat here written about.
And for end, the biggest problem in my opinion is attitude of majority: most of is not aware about what is really happening. Unable to see who is real good player, and who is just too fast - not fast with his fingers, but just moving way faster than should be at current server settings. There is people who talk about that clients (players) should use such settings what makes them not too fast. Now, again - this is ridiculous. In competition game where goal is to win, who will make self slower ? And speed of player, his actions is essential - on some maps more, on some less. but it is advantage on all.
The solution: it was written about it too. Servers can have proper speed control, and some claim that solved it. The real problem is how to make all admins to install proper code on their servers. That may be too demanding for concrete server, for instance. Not easy at all. Harder from that is make people to understand, to care at all.