Re: UT99 War (New gametype)
Posted: Mon Sep 22, 2008 5:15 pm
An IntroDude playing with fire.
Agree with Feralidragon, but question... Are there gonna be some "rotor-blades" in those wings like in the UT2k4 thingie?Feralidragon wrote:Well, I can't say much more now until you aplly a skin or show it in flatshaded, but the proportions are very good.
After that hover gots skinned, then I it will look kickass.
Well, about that, in Dots vehicle system, the hover physics specifically, the jump function is called you press player jump too. Every vehicle have 2 fire modes (where the second can be either a zoom or a normal shooting as well).Myth wrote: Also a big difference between this and the ut2k4 is that instead of jumping, you'll have somekind of jetpropulsionthing like in UT3's scorpion, and altfire is chargin' teh weapon like the dispersion pistol (spelled that correctly?) in the original unreal, and a loud engine that screams through the battlefield. Well, that's the concept at least, dunno how possible that is in UE1 (it should be just a lil extra scripting...).