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Re: >>> SmartDM 108(g)

Posted: Tue Mar 24, 2020 10:24 pm
by Que
@rev
hd1.jpg
hd2.jpg
dom.png
Better?

Re: >>> SmartDM 108(g)

Posted: Wed Mar 25, 2020 1:04 am
by [rev]rato.skt
Hi,

I realized that this problem is with the 1024x768 configuration...


to change the title of the game type using this mapvote together?

Re: >>> SmartDM 108(g)

Posted: Thu Mar 26, 2020 8:47 pm
by Que
coming soon..

MapNames and Authors.
mp2.jpg

Re: >>> SmartDM 108(g)

Posted: Fri Mar 27, 2020 12:46 am
by [rev]rato.skt
Hi,

it was very good with the real name of the map file...

I always wanted to find out the names of the maps more easily.... :rock: :rock: :gj:

Re: >>> SmartDM 108(g)

Posted: Fri Mar 27, 2020 3:40 am
by Que
no worries , we should have a Beta for testing , next few days.

Re: >>> SmartDM 108(g)

Posted: Fri Mar 27, 2020 7:37 pm
by EvilGrins
Why are their multiple downloads in the beginning of this thread? Do we need all of them for this to work?

Re: >>> SmartDM 108(g)

Posted: Fri Mar 27, 2020 10:40 pm
by Que
mini2.png
MiniScoreBoard coming soon

Re: >>> SmartDM 108(g)

Posted: Sat Mar 28, 2020 1:12 am
by RocketJedi
Que wrote: Fri Mar 27, 2020 10:40 pm mini2.png

MiniScoreBoard coming soon
This is what I've been waiting for!! please let me know if you need any test help :)

Re: >>> SmartDM 108(g)

Posted: Sat Mar 28, 2020 1:27 am
by Que
I will post the next Version here (once Proasm has done tweaking it) , once done and we can all test together.
not sure if we're doing it for Team/CTF Games as yet though, I'd like a slimline Scoreboard for these Games as well also 4way team support.
working on it.

Re: >>> SmartDM 108(g)

Posted: Sat Mar 28, 2020 3:51 am
by [rev]rato.skt
Hi,

this is really cool the evolution, Thank you
!!

remember!!!

I'm missing the sounds !!! :loool:

#exec AUDIO IMPORT FILE="Sounds\LudicrousKill.WAV" NAME="LudicrousKill"
#exec AUDIO IMPORT FILE="Sounds\HolyShit.WAV" NAME="HolyShit"

Re: >>> SmartDM 108(g)

Posted: Sat Mar 28, 2020 3:55 am
by Que
[rev]rato.skt wrote: Sat Mar 28, 2020 3:51 am remember!!!

I'm missing the sounds !!! :loool:

#exec AUDIO IMPORT FILE="Sounds\LudicrousKill.WAV" NAME="LudicrousKill"
#exec AUDIO IMPORT FILE="Sounds\HolyShit.WAV" NAME="HolyShit"
Was this ever in SmartDM? like version 105?
we've looked through the code and dont see any refference to hollyShit , LudacrisKill's..

May look at implementing later as they are inside EUT.
How many kills to get these?

Re: >>> SmartDM 108(g)

Posted: Sat Mar 28, 2020 4:46 pm
by [rev]rato.skt
hi,

Dont have in version 105, have in 2k4combos!

#exec AUDIO IMPORT FILE="Sounds\DoubleKill.WAV" NAME="DoubleKill" have in SmartDM 8, 2 kill
#exec AUDIO IMPORT FILE="Sounds\DoubleKill.WAV" NAME="TripleKill" have in SmartDM 8, dont have in 2k4combos!! 3 kill
#exec AUDIO IMPORT FILE="Sounds\MultiKill.WAV" NAME="MultiKill" have in SmartDM 8, 4 kill
#exec AUDIO IMPORT FILE="Sounds\MegaKill.WAV" NAME="MegaKill" have in SmartDM 8, 5 kill
#exec AUDIO IMPORT FILE="Sounds\UltraKill.WAV" NAME="UltraKill" have in SmartDM 8, 6 kill
#exec AUDIO IMPORT FILE="Sounds\MonsterKill.WAV" NAME="MonsterKill" have in SmartDM 8, 7 kill
#exec AUDIO IMPORT FILE="Sounds\LudicrousKill.WAV" NAME="LudicrousKill" dont have in SmartDM 8, 8 kill
#exec AUDIO IMPORT FILE="Sounds\HolyShit.WAV" NAME="HolyShit" dont have in SmartDM 8, 9 kill
Spoiler

Re: >>> SmartDM 108(g)

Posted: Sat Mar 28, 2020 4:57 pm
by Que
Ahh I see.. so why not just use 2k4combos mut instead?

Re: >>> SmartDM 108(g)

Posted: Sat Mar 28, 2020 7:58 pm
by EvilGrins
Finally took a look at SmartDM the other night and I've got some observations I'd like to share.

1st off, the scoreboard is very informative and for those that don't have a TalkTexture/Face in their setup it has a decent generic (hooded person) but I noticed it doesn't maintain a uniform default size...
Image
...any skin or model that has a larger than normal one gets displayed larger than normal... can't imagine that's by design.

Oh, to clear up any confusion, while I go by EvilGrins in forums, in games I'm Doppleganger and I just happen to have EvilGrins as a bot.

Moving right along...

So I tested this out with bots, I've not been in an active playing mood for awhile, first in Last Man Standing and then with Deathmatch; still going to test it for other gametypes. This is version 8 of SmartDM, the most recent so far as I know.

Love this display, works very nice. Has lots more detail than what I usually get when I hit F2...
Image
...but what qualifies as "Greatest Survivor" exactly? After about a dozen matches, that field never got filled.

I was obviously in Spectator Mode for this, but while it was still an LMS game I noticed that bit in the lower left corner...
Image
...the "Lives: 0" is confusing. 1st thought it was for whatever player I was viewing from, but then thought it might be for me, and sure as a spectator I'd have 0 lives. Is that what it's for? Myself??

Would it be there if I had been playing? That seems odd as the normal HUD would already be displaying how many lives I had left.

SmartDM clearly displays for bots as well as human players, but apparently not for the UTDMW...
Image
...Lord of War is an Unreal Tournament Deathmatch Warlord, essentially a bot that uses the Warlord's monster model. Despite he clearly won that game, why isn't he displayed on the scoreboard? UT's default scoreboard he shows up on.

One of the other things I want to test is how this operates under all gametypes. I know MonsterHunt won't work as it's set for all standard gametypes, but if it works on CTF might it not also work on CTF4?

I'll be back with more observations later.

Re: >>> SmartDM 108(g)

Posted: Sat Mar 28, 2020 8:26 pm
by OjitroC
EvilGrins wrote: Sat Mar 28, 2020 7:58 pm SmartDM clearly displays for bots as well as human players, but apparently not for the UTDMW...Lord of War is an Unreal Tournament Deathmatch Warlord, essentially a bot that uses the Warlord's monster model.
Maybe because it isn't a Botpack.Bot as it is subclassed from the UnrealI.Warlord and so a modified ScriptedPawn?