Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
Posted: Sun Dec 13, 2020 7:05 pm
Finished mainly needed "Pawn-Paths" and only in desired special spots will be "Bot-Paths". I'm not a racist or something like that, map must be for all "Species" of course except JumpSpots (do I need a Replacement aiming flying pawns ?). This is a heavy management so far due to multiple directions and paths tracing from heavy spots in bad moments will still spread that "Brad Pit" message... lol:
It is not spamming pages with entries but... is not silent here. Self Butt kick: MBot is aggressively scanning any potential enemies after finding itself a bit powered... TDM said: My Cannons are hunting you all.
DevPath charges:
- 1164 Navigation Actors - perhaps I need to find solutions for being more under 1000;
- 2949 reachSpecs - Still not nice combined into said Nodes number.
I had to implement some features in Mr. Garbage for disconnecting certain point without remapping ALL navigation chain but connecting point from the back with next point and leaving the rest of chain as Editor did it (...and me). All Lifts are suitable for 50×52 (Scout here) and Flags 1 = All WALKERS; and Teleporters too, for a better hunt.
Now I'm still looking for more or less aligned items trying to gain more in one single path - it's still too much for bad situations of DevPath.
Code: Select all
...
DevPath: 1000 navigation nodes searched from Ambushpoint21!
DevPath: 1000 navigation nodes searched from PathNode241!
Log: Breadth path list overflow from PathNode241
DevPath: 1000 navigation nodes searched from PathNode241!
DevPath: 1000 navigation nodes searched from PathNode241!
DevPath: 1000 navigation nodes searched from PathNode100!
DevPath: 1000 navigation nodes searched from PathNode600!
...
DevPath charges:
- 1164 Navigation Actors - perhaps I need to find solutions for being more under 1000;
- 2949 reachSpecs - Still not nice combined into said Nodes number.
I had to implement some features in Mr. Garbage for disconnecting certain point without remapping ALL navigation chain but connecting point from the back with next point and leaving the rest of chain as Editor did it (...and me). All Lifts are suitable for 50×52 (Scout here) and Flags 1 = All WALKERS; and Teleporters too, for a better hunt.
Now I'm still looking for more or less aligned items trying to gain more in one single path - it's still too much for bad situations of DevPath.