Well... i like the idea for sure, can be interestingCreavion wrote:Uhm yearh, actually I fully agree with dave and its good if the "evil guy" is not always the same.^^papercoffee wrote:Wow ...now I am shocked/irritated ...do you all think so?
No space for experiments?
Well Than I make the map for myself and stop right now posting progress pictures.
If you really considering to make a minecraft like cave.. well please no^^
Screenshots
- GenMoKai
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Re: Screenshots
![Image](http://img223.imageshack.us/img223/5908/fruit.gif)
EAT THOSE FRIGGIN BANANAS !!!!!
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Re: Screenshots
Same tbh, I'm looking forward to the endproduct, i'm sure you'll make it intrestingGenMoKai wrote:Well... i like the idea for sure, can be interestingCreavion wrote:Uhm yearh, actually I fully agree with dave and its good if the "evil guy" is not always the same.^^papercoffee wrote:Wow ...now I am shocked/irritated ...do you all think so?
No space for experiments?
Well Than I make the map for myself and stop right now posting progress pictures.
If you really considering to make a minecraft like cave.. well please no^^
![Wink ;)](./images/smilies/icon_wink.gif)
(Sorry for my other comment, hehe.)
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Re: Screenshots
While it is an interesting experiment, I doubt that the final product will be rewarding in any way. It will look like Minecraft with texture mods if you keep on making a cave. As I said, a temple or a facility out of cubes would be challanging as well but in the end it will look more natural - and satisfying.
However, if your cave ended up nice, I'd like to have a look at it![Wink ;)](./images/smilies/icon_wink.gif)
However, if your cave ended up nice, I'd like to have a look at it
![Wink ;)](./images/smilies/icon_wink.gif)
![Image](http://www.abload.de/img/potu5r5x2.jpg)
10-Year Anniversary on Jun 08, 2019.
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Re: Screenshots
Ok I'll give my best... and if I am successful ...no one ever will have an excuse for making shitty maps anymore.
Re: Screenshots
papercoffee wrote:Ok I'll give my best... and if I am successful ...no one ever will have an excuse for making shitty maps anymore.
![Lets Rock! :rock:](./images/smilies/DatRockt.gif)
Re: Screenshots
Currently paused working on Dm-spacemall, because i am working on Dm-northpole. It is going to be large map of the elfs houses, Santa's house, the northpole church, elf toy building school, toy storage, elf parking lots, a hotel, and elf restaurants. Currently its 10% done. The level mostly consists of Cgtextures.com medieval and neoclassical building textures. 99% of the buildings are either 512x1024 or a 1024x1024 texture. I also used alot of AngelHearts textures. Im also using alot of my SpaceMall decos throughout the northpole. Im also making it that you can enter 9 out of 10 buildings that you see. I have made a video with my soothing voice
figured i would kill 2 birds with 1 stone, i wanted to show progress and also test out bandicams quality at the same time.
[youtube]dv6Pjw0zrMg[/youtube]
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
[youtube]dv6Pjw0zrMg[/youtube]
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Re: Screenshots
Thats a good start but please do not let the player touch the skybox (fakebackdrop faces). High cliffs are missing.
About to be non-active
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My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Re: Screenshots
A nice start, cool and lol deco's
i loved that orange in the video. But maybe make the windows destructable instead of walking just though it
![Razz :P](./images/smilies/icon_razz.gif)
![Image](http://img223.imageshack.us/img223/5908/fruit.gif)
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
Re: Screenshots
It's better than the other maps, BUT:
- the skybox texture isn't right, the view is from above (in the air) while you aren't looking from above to it (but standing on earth).
- the christmas trees/deco's aren't nice to look at, because they have white outlines (it isn't masked nicely)
- the map just ends into nowhere on the edges (where you see the fake backdrop/skybox), make some terrain/mountains on the edge, so it doesn't look like the end of the world (so players think there's something behind, but they can't see/reach).
- windows where you can walk through don't make sense, make them break when you walk through them or make a window that is openend or something.
- the skybox texture isn't right, the view is from above (in the air) while you aren't looking from above to it (but standing on earth).
- the christmas trees/deco's aren't nice to look at, because they have white outlines (it isn't masked nicely)
- the map just ends into nowhere on the edges (where you see the fake backdrop/skybox), make some terrain/mountains on the edge, so it doesn't look like the end of the world (so players think there's something behind, but they can't see/reach).
- windows where you can walk through don't make sense, make them break when you walk through them or make a window that is openend or something.
![Image](http://i.imgur.com/ZA1A3OP.png)
Re: Screenshots
Looks cool and i like the place of the shieldbelt, but maybe put the udamage in a different place since theyre now both very close to eachother
Re: Screenshots
map is only 10% done, i believe i may have showed my work a bit too early. I intend on using every single building texture in my xmas texture pack and i have only used 10% of the building textures so far, so alot of work is still needed. Dozens of buildings still need to be added- i still havent made the toy storage building or santas house etc.
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Re: Screenshots
Well ...here are rather good skybox texturesCreavion wrote:Thats a good start but please do not let the player touch the skybox (fakebackdrop faces). High cliffs are missing.
http://forums.epicgames.com/threads/505 ... ks-1-amp-2
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Re: Screenshots
papercoffee wrote:Well ...here are rather good skybox texturesCreavion wrote:Thats a good start but please do not let the player touch the skybox (fakebackdrop faces). High cliffs are missing.
http://forums.epicgames.com/threads/505 ... ks-1-amp-2
![Confused 2 :confused2:](./images/smilies/icon_confused2.gif)
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- papercoffee
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