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Re: Screenshots

Posted: Mon Oct 24, 2011 4:38 pm
by GenMoKai
Creavion wrote:
papercoffee wrote:Wow ...now I am shocked/irritated ...do you all think so?
No space for experiments?

Well Than I make the map for myself and stop right now posting progress pictures.
Uhm yearh, actually I fully agree with dave and its good if the "evil guy" is not always the same.^^

If you really considering to make a minecraft like cave.. well please no^^
Well... i like the idea for sure, can be interesting

Re: Screenshots

Posted: Mon Oct 24, 2011 5:39 pm
by Isotoxin
GenMoKai wrote:
Creavion wrote:
papercoffee wrote:Wow ...now I am shocked/irritated ...do you all think so?
No space for experiments?

Well Than I make the map for myself and stop right now posting progress pictures.
Uhm yearh, actually I fully agree with dave and its good if the "evil guy" is not always the same.^^

If you really considering to make a minecraft like cave.. well please no^^
Well... i like the idea for sure, can be interesting
Same tbh, I'm looking forward to the endproduct, i'm sure you'll make it intresting ;)

(Sorry for my other comment, hehe.)

Re: Screenshots

Posted: Fri Oct 28, 2011 6:45 pm
by editor Dave
While it is an interesting experiment, I doubt that the final product will be rewarding in any way. It will look like Minecraft with texture mods if you keep on making a cave. As I said, a temple or a facility out of cubes would be challanging as well but in the end it will look more natural - and satisfying.

However, if your cave ended up nice, I'd like to have a look at it ;)

Re: Screenshots

Posted: Fri Oct 28, 2011 11:14 pm
by papercoffee
Ok I'll give my best... and if I am successful ...no one ever will have an excuse for making shitty maps anymore.

Re: Screenshots

Posted: Mon Oct 31, 2011 11:26 am
by Isotoxin
papercoffee wrote:Ok I'll give my best... and if I am successful ...no one ever will have an excuse for making shitty maps anymore.
:rock:

Re: Screenshots

Posted: Wed Nov 09, 2011 3:27 pm
by KingJosh
Currently paused working on Dm-spacemall, because i am working on Dm-northpole. It is going to be large map of the elfs houses, Santa's house, the northpole church, elf toy building school, toy storage, elf parking lots, a hotel, and elf restaurants. Currently its 10% done. The level mostly consists of Cgtextures.com medieval and neoclassical building textures. 99% of the buildings are either 512x1024 or a 1024x1024 texture. I also used alot of AngelHearts textures. Im also using alot of my SpaceMall decos throughout the northpole. Im also making it that you can enter 9 out of 10 buildings that you see. I have made a video with my soothing voice :mrgreen: figured i would kill 2 birds with 1 stone, i wanted to show progress and also test out bandicams quality at the same time.

[youtube]dv6Pjw0zrMg[/youtube]
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Re: Screenshots

Posted: Wed Nov 09, 2011 4:30 pm
by papercoffee
Well now, this looks much more interesting than your Mall map. :tu:

Re: Screenshots

Posted: Wed Nov 09, 2011 5:29 pm
by Creavion
Thats a good start but please do not let the player touch the skybox (fakebackdrop faces). High cliffs are missing.

Re: Screenshots

Posted: Wed Nov 09, 2011 5:44 pm
by GenMoKai
A nice start, cool and lol deco's :P i loved that orange in the video. But maybe make the windows destructable instead of walking just though it

Re: Screenshots

Posted: Wed Nov 09, 2011 6:20 pm
by Metalfist
It's better than the other maps, BUT:
- the skybox texture isn't right, the view is from above (in the air) while you aren't looking from above to it (but standing on earth).
- the christmas trees/deco's aren't nice to look at, because they have white outlines (it isn't masked nicely)
- the map just ends into nowhere on the edges (where you see the fake backdrop/skybox), make some terrain/mountains on the edge, so it doesn't look like the end of the world (so players think there's something behind, but they can't see/reach).
- windows where you can walk through don't make sense, make them break when you walk through them or make a window that is openend or something.

Re: Screenshots

Posted: Wed Nov 09, 2011 6:36 pm
by >@tack!<
Looks cool and i like the place of the shieldbelt, but maybe put the udamage in a different place since theyre now both very close to eachother

Re: Screenshots

Posted: Wed Nov 09, 2011 6:41 pm
by KingJosh
map is only 10% done, i believe i may have showed my work a bit too early. I intend on using every single building texture in my xmas texture pack and i have only used 10% of the building textures so far, so alot of work is still needed. Dozens of buildings still need to be added- i still havent made the toy storage building or santas house etc.

Re: Screenshots

Posted: Wed Nov 09, 2011 11:17 pm
by papercoffee
Creavion wrote:Thats a good start but please do not let the player touch the skybox (fakebackdrop faces). High cliffs are missing.
Well ...here are rather good skybox textures
http://forums.epicgames.com/threads/505 ... ks-1-amp-2

Re: Screenshots

Posted: Thu Nov 10, 2011 4:26 pm
by Creavion
papercoffee wrote:
Creavion wrote:Thats a good start but please do not let the player touch the skybox (fakebackdrop faces). High cliffs are missing.
Well ...here are rather good skybox textures
http://forums.epicgames.com/threads/505 ... ks-1-amp-2
:confused2:

Re: Screenshots

Posted: Thu Nov 10, 2011 4:51 pm
by papercoffee
You don't have to use 'em ...I wanted your expertise.
They are meant for KingJosh.