UT99 War (New gametype) - [ON HOLD]
Posted: Mon Sep 01, 2008 9:27 am
Well, it's like this, I am thinking (yes, thinking, didn't started nothing yet) to do a whole new gametype for UT99, a war gametype, as it always was my gametype dream for the old UT, and it involves a whole new set of vehicles, some weapons and big open maps.
OBJECTIVES: Well, do you know Siege? Well, the objective is the same, destroy the core or maybe multiple enemy base points (I will think about that).
GAMEPLAY: Siege like again, you will have some sort of money like Siege, so you can buy weapons, defenses, pawns, vehicles, some sort of containers and other stuff, just like Siege. You will cast airstrikes, launching big nukes, buy some pawns to help your team out, driving all sort of vehicles.
There will be one thing new: the Tech level, it's like your technology level, the highest level, more advanced stuff, like weapons and vehicles (maybe max level 4 or 5).
So, what I want: I want that the interested people that has the skill to model/skin to help me out with vehicle models, some weapons if you like too.
What kind of vehicles: every type possible on your mind, just be sure that isn't very big, due to the UT99 mesh system bug (disappearing meshes), and by pieces: seperate models for wheels, body and gun turrets and stuff; and with a max poly count of 1500-2000 each, but the less polys the better, but of course good quality.
The maps, a big open space is needed, in Z axis too (sky), due to the air strikes.
I can't do all alone (even when I thought to do it like that), so to this gametype to be developed faster and with better quality, I need your help.
You ask: "Then about the vehicles, are your scripting them?" - Partially, as I will use the Dots' vehicle system, and subclass and add my fixes and addons, any sugestion in this field is very apreciated too.
Any questions, just ask here.
P.S.: Don't worry about nukes, those I do entirelly myself
[ON HOLD]
OBJECTIVES: Well, do you know Siege? Well, the objective is the same, destroy the core or maybe multiple enemy base points (I will think about that).
GAMEPLAY: Siege like again, you will have some sort of money like Siege, so you can buy weapons, defenses, pawns, vehicles, some sort of containers and other stuff, just like Siege. You will cast airstrikes, launching big nukes, buy some pawns to help your team out, driving all sort of vehicles.
There will be one thing new: the Tech level, it's like your technology level, the highest level, more advanced stuff, like weapons and vehicles (maybe max level 4 or 5).
So, what I want: I want that the interested people that has the skill to model/skin to help me out with vehicle models, some weapons if you like too.
What kind of vehicles: every type possible on your mind, just be sure that isn't very big, due to the UT99 mesh system bug (disappearing meshes), and by pieces: seperate models for wheels, body and gun turrets and stuff; and with a max poly count of 1500-2000 each, but the less polys the better, but of course good quality.
The maps, a big open space is needed, in Z axis too (sky), due to the air strikes.
I can't do all alone (even when I thought to do it like that), so to this gametype to be developed faster and with better quality, I need your help.
You ask: "Then about the vehicles, are your scripting them?" - Partially, as I will use the Dots' vehicle system, and subclass and add my fixes and addons, any sugestion in this field is very apreciated too.
Any questions, just ask here.
P.S.: Don't worry about nukes, those I do entirelly myself
[ON HOLD]