You can take any UMX file, rename it to the desired name and you can run the map. But the changed music will not played, and please don't publish the renamed (wrong) UMX file because of file mismatch.OjitroC wrote:a search has failed to turn up the .umx so now I can't play the map.
Barbie wrote:You can take any UMX file, rename it to the desired name and you can run the map. But the changed music will not played, and please don't publish the renamed (wrong) UMX file because of file mismatch.
medor wrote:Replace Skaarj with EvilGrins
That's why as a pilot says: "manual override" helps. This OLD game has something which is very new for the most of... gamers: stupid LOG files telling all story but properly ignored. While you have seen map good and game is ending (or not really), after quitting the game you can see Lines with "Unload" in log file. Those are all names of files involved and not Woody.utx, Popeye.uax, and neither TomAndJerry.u or whatever craps which these tools are packaging or NOT (amazingly some of them need even NetFrameWork4 which not many people are loving - but they are packing files unused by Map). That's why building a map package is a work in detail and it needs patience. "Tools" are crashing anyway in those types with "byte Material not found" or others with nasty things (track Barbie's roads through topics - still MH doesn't use a separate forum section so still nobody cares) - of course player crash there too but less people are taking in account LOGs anyway...EvilGrins wrote:It's not 100% perfect either, there's a map I helped edit a stretch back I put custom weapons on and it failed to list one of them... but it's pretty decent otherwise
I use "UnrealDeps v0.1.1" for this: it lists the dependencies of a package (map), compares it to a list of known (stock) files and shows what is NOT in the list. So I can see what additional files are needed for it (but it also seems not to 100% reliable).EvilGrins wrote:UT-Mapping-Tool. You highlight the map you wanna archive, and it pops up a window that tells you ever single music file, mutator, weaponspack, and monster files that map needs.
I even found some more identical files:sektor2111 wrote:Ancient1.utx=Ancient.utx
I'll bet that Dragon guy is that one from Hungary which was making a "map" never functional On-Line - this dude has no idea about Unreal Engine (and won't have too soon). Excuse sounded like: I'm sorry, I'm not a mapper.Barbie wrote:THUNDERBOLTDecoEgypt2.u = DragonDecoEgypt.u
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