From one day to another (I don't know what I have changed on my server, the slv204.ini was untouched anyway) the contrails were activated although I have disabled them in the config file ("disableContrails=true"). I moved from slv version 204 to version 205 and have had the same problems. Also in the slv205xm mod (for christmas) the contrails exists in very long way and long time. It's almost unplayable with that and I don't know why the entry will not taken although the other entries are taken. I am very sure that I played slv mod without contrails

I realized that some ctf maps for slv mod automatically deactivate relics although the relics mutator is started by mapvote. Are there problems occured by them? I ask because I have relics in some other ctf maps with slv and they seem to work fine.
Only a statement: noSLPickup120 mutator does not work eventually with bots that have their own botclasses defined in user.ini as on my server. CTF maps often crashes then with slv + noSLPickup120. So wouldnt it be fine when such a function will be implemented directly into slv mod?