[attachment=1]MapVoteULTv2NS.zip[/attachment]
At this moment v2_3 is in working phase, there are going to be perhaps 4095 maps, and some changes are going to be operated as long as we have a loooong list to sort, depending on server power might allow game-play while server's CPU will work for sorting stuff. It might be possible that saving configuration to suffer some modifications as well because this stuff takes resources and it must be done different.I'll try to explain some hints in a doc which I will upload here a bit later. Source-code stay private at moment - it's not my decision for it - in private we might speak more about it.
Run-Line call MapVoteULv2NS.BDBMapVote
Server.INI (or other)
ServerPackages=MapVoteULv2NS
start server - admin login - make sure about bReloadMapsOnRequestOnly=True - I'm gonna explain this, press "reloadmaps" button, patience in first second until sorting percent starts to broadcast On-Screen. When it's done see admin panel and you might hit "Save" button.
This stuff won't save any MAP-LIST in client because if is a public mutator, many servers might have different setup and then maps are different when they use the same things, and then will create an INI soup with maps in client just because of... nothing too wise.
Edit:
Return to setup part - which I don't see it as being very known
We go for URL things available >>
ServerInfoURL=someUTdude.no-ip.org/serverinfo.htm
MapInfoURL=someUTdude.no-ip.org/MapsCTFDM/
As you might notice or not, this is how it should look like URL things from a mapvote INI file - the rest are myths.
You need a very valid WebServer and then a HTM file containing a simple setup as bellow:
- <html>
<body bgcolor=#007F7F text=#FFFFFF link=#FF0000 alink=#ffffff>
<center><h1><font color=#7F007F>Welcome to OUR Server (Me/Admin and You/Player) </font></h1></center>
<br>
Enjoy your stay in here... or just move out.<br>
<br>
<font color=#BAF000><blink><u><b>Server Schedule:<b></u></blink></font><br>
Monday - Friday 0:00-23:58<br>
Saturday - Sunday 0:00-23:59 <br>
<br>
<font color=#BAF000><blink><u><b>Server Rules:<b></u></blink></font><br>
1. No Whinning <br>
2. No Camping <br>
3. No Farting (except bean cases) <br>
4. No Swimming (except Water-Zones)<br>
5. No Living excessive <br>
6. No Complaining about too many rules <br>
<a href="http://someUTdude.no-ip.org/">Do not Click here to visit my web site</a>
</body>
</html>
<html>
<body bgcolor=#CC99FF text=#202020 link=#FF0000 alink=#ffffff>
<center><h1><font color=#336600><u><b>Current Map Information</b></u></font></h1></center>
<center><b>Current Map TYPE: Custom</b></center>
<br>
<font color=#600000><blink><u><b><center>Author:</center><b></u></blink></font>
<center>
<h2>
<font color=#CC3300>John</font><br>
</center>
</h2>
<font color=#600000><blink><u><b><center>Author notes:</center><b></u></blink></font><br>
Description<br>
The pavillion shrine of Annamama, Mohini Devi, the enchantress.<br>
<br>
<font color=#600000><blink><u><b><center>Issues:</center><b></u></blink></font><br>
No issues found<br>
or without issues : ) and so few words...<br>
<br>
<font color=#600000><blink><u><b><center>Modifications:</center><b></u></blink></font><br>
It's not modified, and it won't be modified.<br>
<br>
<a href="http://someUTdude.no-ip.org/">Do not click here to visit my web site.</a>
</body>
</html>
For sure these info hints are not lost. Anyone curious about Info Section will be able to access them anytime in game.
[attachment=0]Info.PNG[/attachment]
By default we might have something as a screenshot when we were not having info about that Level. You can use some default or... a custom thing which will be placed in ServerPackages.
We speak about:
bLoadScreenShot=True
LogoTexture=Botpack.TeamSymbols.TLVenom
Keep moving when it needs.