DM-(NotYet)Condemned

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PrinceOfFunky
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DM-(NotYet)Condemned

Post by PrinceOfFunky »

I decided to not to make a pack with the NotYet maps, because... ...I made just two NotYet maps lol, the other one is CTF-(NotYet)Hyperblast.
I put "NotYet" to specify that the context of the map is located into an older time from the one of the original map context. In this case, since the map was called "Condemned", meaning that the city was condemned to a decay, the city is represented as a new incoming metropolys full of life.
DM-(NotYet)Condemned.rar
SCREENSHOTS:
Shot0064.jpg
Shot0069.jpg
Shot0070.jpg
Shot0071.jpg
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Last edited by PrinceOfFunky on Fri Apr 15, 2016 1:29 am, edited 2 times in total.
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sektor2111
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Re: DM-(NotYet)Condemned

Post by sektor2111 »

Warning: Failed loading package: Can't find file for package 'NotYet_Condemned_Sounds'
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PrinceOfFunky
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Re: DM-(NotYet)Condemned

Post by PrinceOfFunky »

sektor2111 wrote:Warning: Failed loading package: Can't find file for package 'NotYet_Condemned_Sounds'
Fixed, surry :D
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sektor2111
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Re: DM-(NotYet)Condemned

Post by sektor2111 »

Pathing there is a guess LiftExit.LiftTag = NONE and no LiftCenter or whatever ? Pathnode68 and 69 ?
Next time probably I'll get into game.
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PrinceOfFunky
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Re: DM-(NotYet)Condemned

Post by PrinceOfFunky »

sektor2111 wrote:Pathing there is a guess LiftExit.LiftTag = NONE and no LiftCenter or whatever ? Pathnode68 and 69 ?
Next time probably I'll get into game.
Lol, I didn't even know how to use the Lifts, that was my first time using them, I though that sas the way XD
Anyway, PathNode69 and 69 had the purpose to make bots raise the stairway on DOM-Condemned, I forgot to remove them lol.
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sektor2111
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Re: DM-(NotYet)Condemned

Post by sektor2111 »

PrinceOfFunky wrote:Lol, I didn't even know how to use the Lifts, that was my first time using them
Papi, I believe is really painful to check CTF-Gauntlet about Lift subject and the rest of high spots from DM stock maps.
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PrinceOfFunky
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Re: DM-(NotYet)Condemned

Post by PrinceOfFunky »

sektor2111 wrote:
PrinceOfFunky wrote:Lol, I didn't even know how to use the Lifts, that was my first time using them
Papi, I believe is really painful to check CTF-Gauntlet about Lift subject and the rest of high spots from DM stock maps.
Auguri.
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sektor2111
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Re: DM-(NotYet)Condemned

Post by sektor2111 »

All right, let's say that map it's playable by humans due to cute obstructions. For A.I. options are somehow nasty, if you make reachable all those items in central area, Bots are gonna be there for getting them and it will be a nasty battle - almost only there. They can use hammer and translocator for getting everything, but they mess with JumpBots as longs as by using them they don't have the best accuracy in jumps. 2 Bots make a nice show, 4 Bots seems too much.
The rest seems a bit a waste of resources 6 MB for a map too small - but it might be an option if it will have good paths we can even speak about some A.I. challenging player if they use higher skill. See example...