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Code: Select all
if (ScriptedPawn(A) != None && ScriptedPawn(A).RangedProjectile == class'UnrealShare.Plasma')
ScriptedPawn(A).RangedProjectile = ScriptedPawn(A).Default.RangedProjectile;
Code: Select all
if (ScriptedPawn(A) != None && ScriptedPawn(A).RangedProjectile == class'UnrealShare.Plasma')
ScriptedPawn(A).RangedProjectile = ScriptedPawn(A).Default.RangedProjectile;