MonsterHuntArena tuning/smoothing
Posted: Wed Jun 01, 2016 8:37 pm
Old player might know this game-type or not - class integrated in default MonsterHunt (5.03 on purpose). It is a game-type spamming a lot of nasty errors and having malfunctions even in HUD based on a bad setup. Here it is a small mutator meant to do some corrections and even able to report some dumb MA maps which are not ending based on NO End or if end has some other setup than normal - good for debugging attempt in case of End failures.
Setup is described in PDF doc included and also how to create INI automated or manually - mod will not save INI when it does run for preventing multiple disk writes all the time, but it will trigger UT to save an INI according to instructions described.
A log might be as follows if ini file contains boolean bCheckBossLink=True:Given source-code improvements are welcomed + adding Bot Support using cheap tricks if map has paths but we don't see Bot crawling Boss's area.
Here it is the tool - Somehow Doc file is bigger than Mutator itself. Questions goes bellow >>>
Setup is described in PDF doc included and also how to create INI automated or manually - mod will not save INI when it does run for preventing multiple disk writes all the time, but it will trigger UT to save an INI according to instructions described.
A log might be as follows if ini file contains boolean bCheckBossLink=True:
Code: Select all
ScriptLog: Base Mutator is MA-Operation.MonsterBase0
ScriptLog: Mutators M_Arena.M_Arena
ScriptLog: Add mutator M_Arena.M_Arena
ScriptLog: Monster Arena mutator version 1.00 initializing...
ScriptLog: M_Arena0 has found MonsterHuntArena game-type running. Proceed operations...
ScriptLog: This map must be checked if ends correctly...
Here it is the tool - Somehow Doc file is bigger than Mutator itself. Questions goes bellow >>>