MH-LandsOfNapali is not only a Map with an Insane number of paths, but I think I got a Hint around some of those looping spots, where Bot is skating between to closer points and... Engine will not deal with paths created by itself - I doubt for other methods used. After setting up stuff for extra "editing eye" if I can use this term, take a look at these two:
[attachment=1]IsThisNormal.PNG[/attachment]I did random checks around and I did not see two other points to have the same previous path. Probably this explains why Bot is skating there, MBot_G in testing stage do seems to randomly get over that crap. Another spot where Bots were going nasty at random is the start where I could figure another surprise:
[attachment=0]IsThisNormal_01.PNG[/attachment]Let me guess... Some Editor does need a bit of Love I'm guessing...
Anyway... new Paths Network running with only 762 NavigationPoint Actors works better so far.