Hey Sektor,
You created a really cool ghost for me to use in a map. I liked it so much I wanted to add a couple more. I used the same tags, but can't get the other "ghost" to move with the mover. Not sure what I'm doing wrong. Also, when I move the female "ghost" around in the editor, she doesn't move in the map?? . Need your expertise
Thanks.
Calling Sektor...
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- sektor2111
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Re: Calling Sektor...
I'll take a look over it, properties of "ghost" are important.
Edit: I would like another decoration there - a movable one (book by example with meshes changed). I don't see major issues (it works) at male but at female we have several things which have nothing to do with purpose of a ghost:
Physics - leave these to NONE because they are not supposed to move autonomous or such. ( even at male doesn't make sense - carcass is not swimming )
bCollideActors should be FALSE - we don't need them losing mover base at some encroachment.
I removed Physics related setup and bCollideActors turned to False + pulling "female" a bit closer to mover. Now both of them are moving ( after starting game of course ). Go get a try doing these settings and... get rid of SPACE from map-name.
Edit: I would like another decoration there - a movable one (book by example with meshes changed). I don't see major issues (it works) at male but at female we have several things which have nothing to do with purpose of a ghost:
Physics - leave these to NONE because they are not supposed to move autonomous or such. ( even at male doesn't make sense - carcass is not swimming )
bCollideActors should be FALSE - we don't need them losing mover base at some encroachment.
I removed Physics related setup and bCollideActors turned to False + pulling "female" a bit closer to mover. Now both of them are moving ( after starting game of course ). Go get a try doing these settings and... get rid of SPACE from map-name.
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- Skilled
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- Joined: Tue Jan 19, 2016 4:17 am
- sektor2111
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- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: Calling Sektor...
Keep in mind that for some un-common stuff several tweaks are doable in MyLevel... These ghosts performing animations ?
Threatening, waving, taunting, etc. Depending on ambience you can create something scary or whatever haunted place. It's possible making these ghosts to do evil things (dropping rocks). See AS-Mazon as a stock example...
Threatening, waving, taunting, etc. Depending on ambience you can create something scary or whatever haunted place. It's possible making these ghosts to do evil things (dropping rocks). See AS-Mazon as a stock example...