Enslaved for UT
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- Godlike
- Posts: 4983
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: Enslaved for UT
Dreams or not, paths around first door are not like that (too much Science for nothing special) - there is needed FIRST WayPoint for opening first doors... which need a correction of course and then the rest. Map do seems to require Blockedpath actors as well linked with the rest of doors accordingly, or it won't work by only using PathNodes. Eh, I'm not wasting too much time here, I went busy with another older task...
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- Godlike
- Posts: 1102
- Joined: Mon Jun 01, 2015 7:08 pm
- Personal rank: Zeta Group leader
Re: Enslaved for UT
You're right, maybe I shouldn't busy myself fixing something that is too large to be maintainable.