Problem with XBots
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Re: Problem with XBots
Well....uhh... I'll settle for 6 bot lists.
To be honest, I don't know how to respond considering sektor2111 has pretty much given me a bit of a scalding for not paying attention to things. I'm not trying to start anything, Im just saying that I legitimately dont know how to respond and I think it would be best if this thread is locked now that I properly understand what to do.
To be honest, I don't know how to respond considering sektor2111 has pretty much given me a bit of a scalding for not paying attention to things. I'm not trying to start anything, Im just saying that I legitimately dont know how to respond and I think it would be best if this thread is locked now that I properly understand what to do.
I've been playing UT for so long it's practically tradition.
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Re: Problem with XBots
A Note:
Eratta, it was about AdjustoBots *as LoathSome posted. So variety it's hard to figure if exist with that mod installed.
Then... My Mbots are expensive so I don't mess with more than 8-12, I prefer to run games rather than lags. I tested 50 Bots... not cute.
My Lists:
- User_B.ini - contains MBot_B;
- User_C.ini - contains MBot_C;
- User_D.ini - contains MBot_D.
I'm renaming any of them User.ini as needed (now I don't need that).
Eratta, it was about AdjustoBots *as LoathSome posted. So variety it's hard to figure if exist with that mod installed.
Then... My Mbots are expensive so I don't mess with more than 8-12, I prefer to run games rather than lags. I tested 50 Bots... not cute.
My Lists:
- User_B.ini - contains MBot_B;
- User_C.ini - contains MBot_C;
- User_D.ini - contains MBot_D.
I'm renaming any of them User.ini as needed (now I don't need that).
Last edited by sektor2111 on Thu Oct 20, 2016 6:39 am, edited 1 time in total.
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Re: Problem with XBots
I've still got the original version of Xbots, 6 lists strong.
I don't remember if Loathsome made the original... but in any case, the original was just about giving the capacity to make more bots available to players without having to re-configure the default list multiple times.
I don't remember if Loathsome made the original... but in any case, the original was just about giving the capacity to make more bots available to players without having to re-configure the default list multiple times.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Problem with XBots
I don't wanna make this seem like a necrobump, but I seem to have another problem.
So every now and then I have myself a little "Endurance Match" Where I play DM for 30 minutes with no frag limit. As per usual, I have auto adjust skill on to keep the pressure up.
But then I started noticing something... Bots with shock rifles tend to Insta-Kill me. Doing what seems to be quadruple damage to me and possibly other bots. It eventually got to a point where I would get gibbed by a SINGLE enforcer shot.
So I had a little look at the XBots ini and...
Excuse me!? Im pretty sure the max difficulty is 7? So what happened here and can this be prevented?
Im glad Loque wasent in that match...
So every now and then I have myself a little "Endurance Match" Where I play DM for 30 minutes with no frag limit. As per usual, I have auto adjust skill on to keep the pressure up.
But then I started noticing something... Bots with shock rifles tend to Insta-Kill me. Doing what seems to be quadruple damage to me and possibly other bots. It eventually got to a point where I would get gibbed by a SINGLE enforcer shot.
So I had a little look at the XBots ini and...
Code: Select all
Difficulty=47
Im glad Loque wasent in that match...
I've been playing UT for so long it's practically tradition.
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Re: Problem with XBots
I never noticed the difficulty setting before... but it could just be a typo, if you've ever edited yours manually.
Xbots has multiple lists, and the XbotsLists.ini should have 6 difficulties in it.
They can't all say 47, right?
Xbots has multiple lists, and the XbotsLists.ini should have 6 difficulties in it.
They can't all say 47, right?
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Problem with XBots
You guys still don't get that BOT is MESSED UP - it is adjusting skill and not coming back at default so soon, and then, they are going to crazy scales. That's why I'm no longer using default Bot types because they are not good even as toilette paper. Good luck with adjusting skill !
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Re: Problem with XBots
Nope, Just XbotsRandom, which randomizes the bots that appear.EvilGrins wrote: They can't all say 47, right?
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Re: Problem with XBots
XbotsRandom & XbotsLists are both .ini files that Xbots uses. You should have both of them.
You do not have the required permissions to view the files attached to this post.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Problem with XBots
Yep, I have both. To test to see if lightning strikes twice, I played another Deathmatch using the LRPC. The spread was 1807+.
After dying to a Vortex, 1 enforcer shot was about 1500 Damage. This time the difficulty was 16, surprisingly.
Maybe sektor is right: I should probably stop playing with fire and be more realistic with future matches.
After dying to a Vortex, 1 enforcer shot was about 1500 Damage. This time the difficulty was 16, surprisingly.
Maybe sektor is right: I should probably stop playing with fire and be more realistic with future matches.
I've been playing UT for so long it's practically tradition.
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Re: Problem with XBots
Sektor2111 is right, no question about that. You could tryUTNerd24 wrote: Maybe sektor is right: I should probably stop playing with fire and be more realistic with future matches.
- - using one of the versions of MBots (they have a number of advantages over default UT bots)
- not having Auto Adjust Skill enabled and running MrLoathsome's AdjustoBots mutator which, as he says, "Fixes broken UT Auto Adjust Bot Skill option"
- using XBots9b which also addresses the Auto Adjust Skill problem
As a matter of interest, is there a link between bot skill and the damage caused by projectiles?
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Re: Problem with XBots
Of course I don't know every single detail about weaponry but I can recall some... codes a la Epic related to UT_FlakCannon. I'll show you something:OjitroC wrote:As a matter of interest, is there a link between bot skill and the damage caused by projectiles?
Code: Select all
...
// lower skill bots fire less flak chunks
if ( (B == None) || !B.bNovice || ((B.Enemy != None) && (B.Enemy.Weapon != None) && B.Enemy.Weapon.bMeleeWeapon) )
{
Spawn( class 'UTChunk3',, '', Start + Y - Z, AdjustedAim);
Spawn( class 'UTChunk4',, '', Start + 2 * Y + Z, AdjustedAim);
}
else if ( B.Skill > 1 )
Spawn( class 'UTChunk3',, '', Start + Y - Z, AdjustedAim);
...
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Re: Problem with XBots
Being Real with UnReal?!?UTNerd24 wrote:I should probably stop playing with fire and be more realistic with future matches.
That way madness lies...
I use standard Xbots. I setup my bots skills individually and Xbots9b would overwrite those settings, so that's a big no no with me.OjitroC wrote:using XBots9b which also addresses the Auto Adjust Skill problem
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Problem with XBots
@Sektor2111 - that's interesting - I wasn't aware of that before. So there the number of chunks fired is increased at a higher skill level thus causing more damage. I was just curious about the comment earlier that the damage caused by a single enforcer shot was dramatically increased with bot skill at a high level.
Perhaps you have tried and it didn't work?
You should be able to turn off the adjusttoBots function of XBots9b in the XBotsRandom.ini by changing the last four settings here to FalseEvilGrins wrote: I use standard Xbots. I setup my bots skills individually and Xbots9b would overwrite those settings, so that's a big no no with me.
Code: Select all
[XBots9b.AdjustoBotsConfig]
MaxBotSkill=7.000000
DifficultyX=7
MinPlayersX=3
bAdjustoBots=True
bAdjustSkillX=True
bStdAdjust=True
bSilentMode=False
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Re: Problem with XBots
Didn't have much luck with that, no.OjitroC wrote:Perhaps you have tried and it didn't work?
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Problem with XBots
Contrary to Evilgrins, I find Adjustobots works fine! Still challenging, but not too easy or too hard.
Spoiler
By the way, the last time I used skill adjust w/o Adjustobots, the skill level was... 244. 

I've been playing UT for so long it's practically tradition.